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Persuasive Essay: Video Games

Teenagers today often spend a great deal of time playing video games. These games are fun and engaging and young people often feel like playing games is a great thing to do in their spare time. However, you shouldn’t spend too much time gaming and there are a number of reasons for this: it’s unhealthy, you should spend more time studying, and you need to socialize more.

The primary reason to cut down on gaming time has to be that youths that spend a long time on computers and games consoles are often not getting enough exercise. With high obesity rates, it’s very important for young people to spend as much time being active as possible, especially since studies show that people who are overweight during childhood and adolescence are far more likely to become overweight adults than those of a healthy weight when they’re young. There is just as much, if not more, fun to be had in getting out and about and being active. This doesn’t have to mean going for long runs if that’s not your thing; team sports are both fun and great exercise. Dance or fitness classes are also a good option for those not into sports.

Secondly, getting a good education is that best thing that you can do for your future. If every teenager cut down on their gaming time by 30 minutes per day and used this time to study, the whole of that generation would achieve better results and be more likely to have the career that they want. With education, you get out what you put in, so it’s really up to you to put in the additional effort. If you want to go to a good college, extra study in your own time will be completely vital, but gaming can reduce your concentration span and make this more difficult.

The third main reason that playing video games too often is that it’s no good for your social skills. Some teenagers may argue that because they can now play their games online with friends, they are socializing in their own way. However, you can’t beat face-to-face contact, and if you want to succeed in interviews and build good relationships in later life, you need to develop some proper communication skills. This shouldn’t be a chore, or difficult, because hanging out with friends is far more fun than sitting indoors playing on games all day anyway!

In conclusion, there can be no doubt that spending too much time gaming isn’t good for you. You don’t have to stop all together, but it’s all about moderation. Cut down and allocate your additional free time to doing things that are good for you, and you definitely won’t regret it in later life.

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15.9 Cause-and-Effect Essay

Learning objective.

  • Read an example of the cause-and-effect rhetorical mode.

Effects of Video Game Addiction

Video game addition is a serious problem in many parts of the world today and deserves more attention. It is no secret that children and adults in many countries throughout the world, including Japan, China, and the United States, play video games every day. Most players are able to limit their usage in ways that do not interfere with their daily lives, but many others have developed an addiction to playing video games and suffer detrimental effects.

An addiction can be described in several ways, but generally speaking, addictions involve unhealthy attractions to substances or activities that ultimately disrupt the ability of a person to keep up with regular daily responsibilities. Video game addiction typically involves playing games uncontrollably for many hours at a time—some people will play only four hours at a time while others cannot stop for over twenty-four hours. Regardless of the severity of the addiction, many of the same effects will be experienced by all.

One common effect of video game addiction is isolation and withdrawal from social experiences. Video game players often hide in their homes or in Internet cafés for days at a time—only reemerging for the most pressing tasks and necessities. The effect of this isolation can lead to a breakdown of communication skills and often a loss in socialization. While it is true that many games, especially massive multiplayer online games, involve a very real form of e-based communication and coordination with others, and these virtual interactions often result in real communities that can be healthy for the players, these communities and forms of communication rarely translate to the types of valuable social interaction that humans need to maintain typical social functioning. As a result, the social networking in these online games often gives the users the impression that they are interacting socially, while their true social lives and personal relations may suffer.

Another unfortunate product of the isolation that often accompanies video game addiction is the disruption of the user’s career. While many players manage to enjoy video games and still hold their jobs without problems, others experience challenges at their workplace. Some may only experience warnings or demerits as a result of poorer performance, or others may end up losing their jobs altogether. Playing video games for extended periods of time often involves sleep deprivation, and this tends to carry over to the workplace, reducing production and causing habitual tardiness.

Video game addiction may result in a decline in overall health and hygiene. Players who interact with video games for such significant amounts of time can go an entire day without eating and even longer without basic hygiene tasks, such as using the restroom or bathing. The effects of this behavior pose significant danger to their overall health.

The causes of video game addiction are complex and can vary greatly, but the effects have the potential to be severe. Playing video games can and should be a fun activity for all to enjoy. But just like everything else, the amount of time one spends playing video games needs to be balanced with personal and social responsibilities.

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Writing for Success Copyright © 2015 by University of Minnesota is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License , except where otherwise noted.

110 Video Game Topic Ideas for Essays & Examples

🔝 top 10 video game topics for 2024, 🏆 best video game topic ideas & essay examples, 🎮 good video game research topics, 🕹️ interesting gaming topics to write about, ❓ video game research questions, ✅ simple & easy video game essay topics.

Looking for video game topics for your project? Look no further! Here, we’ve collected excellent essay topics for true gaming enthusiasts. Whether you’re looking for argumentative essay ideas on video games, research topics, or questions for debate, you will find them here.

  • History of Video Game Consoles
  • Myths of Video Game Violence
  • The Global Phenomenon of Esports
  • VR Gaming and Its Future Possibilities
  • How Video Games Influence Cognitive Skills
  • Therapeutic Mental Health Benefits of Video Games
  • Diversity and Gender Representation in Video Games
  • How Multiplayer Games Impact Social Interaction
  • Healthy Gaming Habits Against Video Game Addiction
  • Aesthetic and Narrative Qualities of Artistic Video Games
  • Product Life Cycle & Marketing of Video Game Industry One of the most important advantages of the concept of life cycle can be seen in the sphere of marketing, where if used as a tool it allows adjusting the strategies, including marketing, based on […]
  • Sony and Nintendo in the Video Game Industry The firm has manufactured several generations of the home console since the 1980s, beginning with the Nintendo Entertainment System, the Super Nintendo Entertainment System released in the early 1990s, and the Nintendo 64 that was […]
  • Video Game Addiction and Maslow’s Hierarchy of Needs As to me, I was interested in video games when I was a child because this industry was at its beginning and almost every pupil was involved in it.
  • FIFA 10 Football Simulation Video Game A lack of consistency is evident in the various versions of this game as FIFA 10 played on a PC lacks the realism that is exhibited when the game is played on XBOX 360 and […]
  • Video Game Effects: Good or Bad? Given the fact that there is indeed a logically sound rationale to such a suggestion, throughout the course of conducting my study, I remained thoroughly observant of the article’s classification-related suggestions, in regards to the […]
  • The “Medal of Honor” Video Game Analysis The game is set to depict the Afghanistan invention in 2002 and the battle between the U.S.military and the Taliban. Due to the close resemblance of the game to the Afghanistan war, the game has […]
  • The Monopoly Tycoon Video Game Review The game is stylistically similar to the board game Monopoly, and it can be played both online and offline. It is important to note that the game has a multiplayer feature, which can be played […]
  • The Video Game Industry Evolution The first mention of the creation of such games dates back to the 1940s, but it was in 1952 that Alexander Shafto “Sandy” Douglas officially presented his dissertation at the University of Cambridge. One of […]
  • The NASCAR Video Game Project Management Plan The plan attempts to draw the features and gameplay mechanics by replicating the thought process of a potential player. At this stage, the game should be well-advertised and ready for release.
  • The Motivation of the Video Game Player For instance, the project gave its players the dynamic and fast pace of the game, a vast and detailed map, various locations, several different weapons, and character skins, and this is not all the possibilities.
  • Human Life: Video Game, Simulation, or Reality? Drawing parallels between the real and the virtual world, one can admit the unreality of the existence of the planet and people and compare everything that happens with the simulation in which we are.
  • Does Video Game Violence Lead to Aggression in Children? Among the gaming community, children participate vigorously in absorbing the plethora of entertaining content, including age-restricted ones where the scenes of violence are abundant.
  • A Role-Playing Video Game Ayiti: The Cost of Life This strategy worked but not to the topmost level simply because the burden of the living cost was gradually weighing down the overall income of my family.
  • BioWare Video Game Project Management For example, Dragon Age: Inquisition, the third installment of the company’s flagship series, switched to the Frostbite engine used by most of the EA games and succeeded in delivering the product despite the technical difficulties […]
  • Video Game History: Overview From the 1990s to Nowadays In addition to arcade car behavior, the game was also famous for its beautiful graphics at the time, with each game in the series being a launch title showing the capabilities of the console.
  • Video Game Delivery Project: Strategic Marketing To initiate strategies in marketing of Video Game, the company will decide to develop a web based application by ABC CORP and this application is customized to meet the requirements of the project. The purpose […]
  • A Video Game Store’s Business Plan The projected cash flow of the cash in the balance sheet will appear positive for the next five years and will show that the company’s profitability in will be good enough pay for operating expenses […]
  • The U.S. Video Game Industry This was also based on the views of the company’s developers who assumed that the technological advantages of the the16-bit system were extremely less than that of the 8-bit system.
  • Video Game Company Against Online Piracy The purpose of the said DRM software is to protect the intellectual rights of the company. The fourth major issue is the encompassing goal of the VGC to end all types of piracy.
  • Twitch.tv and Video Game Streaming Career From this point, in spite of the fact that the Twitch.tv platform can be viewed as belonging to the live-streaming industry, the careers of streamers develop according to the traditional principles of the entertainment business.
  • Nintendo in the Video Game Industry Previously, Atari was a major power to reckon with in the industry but was later toppled by Nintendo. Part of Yamauchi’s vision was to introduce new and cheaper video games in the market than the […]
  • Video Game Industry Analysis In 1950, Yamauchi assumed the position of the president in the firm and got on a variety of strategies with the purpose of rationalizing and modernizing the way the firm was controlled.
  • Game designers have the responsibility to design less video game Secondly, the outcome of the video game is unpredictable as compared to movie in which the audience can predict the point at which the story would end thus making the video games more interesting to […]
  • Striving for the Ultimate Knowledge: Eli’s Mission. Video Game Owing to the peculiarities of the movie plot, the game can be shaped in a most intriguing way, with a lot of turns of the plot which lead to the most effective denouement.
  • Analysis of the Counter-Strike Video Game Phenomenon in Computer Gaming
  • Comparison of Three Companies in Video Game Industry; Nintendo, Sony and Microsoft
  • Analysis of Free Will in The Stanley Parable Video Game
  • Analysis of the Effects of Playing a Video Game Used in Computer Science
  • Analysis of the Characteristics and Player Statistics of Bungie’s Video Game Destiny
  • Are Video Games Truly a Game or a Reality?
  • Analysis of the Topic of the Releases in the Video-Game Industry and the Issues of the Violence
  • Analysis of the Rise of the Video Game Empire in Modern Society
  • Two Aspects of Creating a Video Game
  • Analysis of the Third-Person, Console-Based Video Game, The Last of Us
  • Are Users The Next Entrepreneurs? A Case Study On The Video Game Industry
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  • Does Video Game Violence Affect Children?
  • Do Video Games Contribute For Video Game Violence?
  • Is The Video Game Industry an Oligopoly?
  • Is Video Game Violence the Cause of Juvenile Delinquency?
  • Psychological Effects of Video Game Violence on Children
  • What Is the Defining Business and Economic Characteristics of the Video Game Console Industry?
  • Why Play Station 4 and the Xbox One Are the Kings of the Next Generation Video Game Console?
  • What Makes A Video Game Addictive?
  • Competition Among 3 Main Video Game Companies: Nintendo, Sega, And Sony
  • Brief Note On Video Gaming And The Video Game Industry
  • Effects of Television and Video Game Violence on Children and Teenagers
  • Analysis of the Different Genres of Video Game Systems for Children
  • Overview of the Process and Career in Video Game Design
  • Development of the Elder Scrolls Video Game Series
  • Breaking Gender Stereotypes in Traditionally Masculine Sports: The Inclusion of Women in FIFA 16 Video Game
  • Cancer: Video Game and Playing Violent Video
  • Fighting the Online Video Game Wars in China
  • Government Regulation Of Video Game Violence Is Unconstitutional And Unnecessary
  • Japanese video game industry
  • History of the Video Game Industry
  • Microsoft Xbox Entering the World of Video Game
  • The Merchant of Video Games: Adapting the Merchant of Venice into an Adventure Game
  • What Are Some Revolutionary Breakthroughs in the Video Game Industry?
  • What Does It Take To Make It in the Video Games Industry?
  • Why Has the Video Game Industry Exploded Recently?
  • What Is Wrong With the Video Game Industry in This Generation?
  • Is the Video Game Industry Going Downhill?
  • Who Is the Best Voice Actor in the Video Game Industry?
  • What Will Be the Next Breakthrough or “Big Thing” in the Video Game Industry?
  • Is the Video Game Industry in Trouble Right Now?
  • Who Makes More Money: Hollywood or the Video Game Industry?
  • How Has the Coronavirus Impacted the Video Game Industry?
  • What Is the Biggest Missed Opportunity Yet in the Video Game Industry?
  • Does Video Game Violence Induce Negative Affects on Our Youth?
  • What Are the Changes the Video Game Industry Needs?
  • How Large Is the Video Game Industry?
  • Why Is the Video Game Industry in China Dominated by MMOs?
  • Is There a Bubble Forming in the Video Game Industry?
  • What Do Video Game Players Understand That Most People Don’t?
  • How Easy Is It to Make a Video Game?
  • What’s the Best Advice You’ve Received From a Video Game?
  • What Was the First Video Game?
  • What Is the Most Inappropriate Video Game You Know?
  • What Are the Elements of a Good Video Game?
  • How Much Does It Cost to Develop a Video Game?
  • What Can Video Game Consoles Offer You?
  • Why Video Game Addiction Is One of the Urgent Problems Today?
  • How Does Science Create Video Game?
  • How the 1970s Sparked the Video Game Industry?
  • Why Do Video Game Movies Always Fail?
  • What’s the Most Popular Video Game Genre?
  • The Science Behind Brain-Boosting Games
  • How Gaming Reflects and Influences Society
  • How Video Games Participate in Social Justice
  • Pros and Cons of Gamified Fitness and Wellness Apps
  • Gamification, Its Benefits, and Learning Outcomes
  • Virtual Goods in Video Games and Their Real-World Value
  • What Factors Influence Immersion and Player Engagement?
  • Cloud Gaming and the Potential of Streaming Technology
  • Market Trends and Revenue Models of the Video Game Industry
  • Violence, Microtransactions, and Other Ethical Issues in Video Game Development
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IvyPanda. (2023, December 27). 110 Video Game Topic Ideas for Essays & Examples. https://ivypanda.com/essays/topic/video-game-essay-topics/

"110 Video Game Topic Ideas for Essays & Examples." IvyPanda , 27 Dec. 2023, ivypanda.com/essays/topic/video-game-essay-topics/.

IvyPanda . (2023) '110 Video Game Topic Ideas for Essays & Examples'. 27 December.

IvyPanda . 2023. "110 Video Game Topic Ideas for Essays & Examples." December 27, 2023. https://ivypanda.com/essays/topic/video-game-essay-topics/.

1. IvyPanda . "110 Video Game Topic Ideas for Essays & Examples." December 27, 2023. https://ivypanda.com/essays/topic/video-game-essay-topics/.

Bibliography

IvyPanda . "110 Video Game Topic Ideas for Essays & Examples." December 27, 2023. https://ivypanda.com/essays/topic/video-game-essay-topics/.

Andrew Fishman LCSW

Video Game Addiction

The argument against video game addiction, many researchers are skeptical that video games are truly "addictive.".

Updated July 3, 2023 | Reviewed by Devon Frye

  • What Is Video Game Addiction?
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  • Video games have many benefits for gamers.
  • Research on gaming disorder—aka video game addiction—is flawed and not sufficiently conclusive.
  • Because video games are less socially acceptable, they may be unfairly targeted.
  • There are other explanations for many reports of video game addiction, including autism, ADHD, and depression.

This is half of a pair of articles that highlight the evidence for and against the existence of video game addiction . Read the counter-argument here .

For decades, psychologists, parents, and gamers have asserted that video games can be addictive. Although video games seem to influence enthusiasts differently from those of other hobbies, there is insufficient empirical evidence to designate them as an actual addiction . Further, video games are a fun and socially beneficial activity for many, so labeling them as addictive would prevent many from accessing these benefits.

For example, video games connect lonely or introverted people with one another , relieve stress , and even help people explore their own identities . Some therefore argue that, because of video games’ benefits and popularity, gaming addiction should not be considered an official diagnosis until overwhelming evidence supports this assertion.

Flawed Research

Several studies have concluded that gaming disorder qualifies as an addiction. Because addictions share several characteristics, researchers created theoretical criteria that a gamer must meet to have the diagnosis. For example, people with addictions suffer consequences in various aspects of their life and struggle to quit without help. This is true regardless of the substance.

Based on the assumption that people with video game addiction must be affected similarly, researchers have surveyed gamers on similar criteria to determine what percent have an addiction. These include questions such as, “How often do you find it difficult to stop gaming?” and “Have you deceived a family member, significant other, employer, or therapist regarding the amount of time spent engaging in gaming activities?”

Although questions like these may reasonably assess someone’s behavior, researchers use too many different questionnaires to be compared cleanly. Even when researchers use the same survey, they sometimes interpret the results differently.

In other words, someone would need to answer “Yes” to six of the eleven Gaming Addiction Screening questions to be considered addicted. They would need to respond “Sometimes” or “Often” to five or more of the ten questions in the Ten Item Internet Gaming Disorder Test to qualify. If the same person took both surveys, one survey might conclude that they had an addiction and the other might not. Further, some studies only measure how many hours per week a person spends gaming instead of targeting the effect games have on their functioning.

This has resulted in wildly different estimates of gaming addiction’s prevalence. It is difficult to draw meaningful conclusions from these data until researchers use standardized measures.

It is also very difficult to estimate one’s actual screen time each week. One meta-analysis of the research found that in 95 percent of studies, participants did not accurately report how much time they spend on screens . This calls into question all studies which rely on participants’ subjective estimates of how they use their time because they have based their conclusions on a statistic that is likely inaccurate.

Why Not Other Hobbies?

Other critics of the diagnosis point out that gaming has been unfairly targeted and pathologized. A person who plays golf instead of spending time with family is inconsiderate. A person who plays video games instead of spending time with family is addicted.

This demonstrates a clear bias . Society considers video games a waste of time, so an enthusiastic gamer is criticized more harshly than someone with a more acceptable hobby.

What Else Might Account for Excessive Gaming

Many of my clients report that they feel addicted to technology. When I continue the assessment process, many report that they were previously diagnosed with autism or ADHD . This complicates the diagnostic process because many people with these disorders already struggle to stop scrolling through social media or playing video games.

Most of us have looked up from our phones and realized that half an hour or more had suddenly passed. The hypnotic “flow” which we experienced blinded us to the passage of time. Autistic people* and those with ADHD are especially susceptible to this phenomenon. So if, for example, a person with ADHD finds it particularly difficult to turn off a game, does that person have an addiction or is it simply how this kind of stimulus affects those with ADHD?

persuasive essay about video game addiction

Some research has found that heavy gamers have reduced gray matter in areas of the brain associated with attention , impulse control. However, these studies do not sufficiently demonstrate that gaming caused the differences, only that they are associated. Correlation is not causation. Some studies even show that brain scans for people with ADHD look remarkably similar to scans of those with gaming disorder , even after treatment.

One researcher pointed out this conundrum by relating it to depression . “We would not diagnose depressed individuals with hypersomnia with a comorbid ‘bed addiction.’” In other words, someone with depression might stay in bed for days, but this does not mean that they are addicted to the bed. In the same way, an autistic person or someone with depression or ADHD might appear to be addicted to video games even when they are not. In short, many diagnosed with gaming disorder may simply be autistic or have ADHD.

It is possible that video games are addictive. However, the current body of research is too flawed to state decisively that the negative consequences outweigh the benefits the games afford players. It is premature to consider gaming disorder to be an official addiction.

*Although many refer to autistic people as “people with autism” or “people with autism spectrum disorders,” almost 90 percent of autistic adults prefer “autistic person.” This language is used here to respect that preference.

Bean, A. M., Nielsen, R. K. L., van Rooij, A. J., & Ferguson, C. J. (2017). Video game addiction: The push to pathologize video games. Professional Psychology: Research and Practice, 48 (5). Retrieved from http://psycnet.apa.org/record/2017-29288-001

Diament, M. (2022, December 2). 'Autistic' or 'person with autism'? It depends. Disability Scoop. https://www.disabilityscoop.com/2022/12/02/autistic-or-person-with-auti…

Fishman, A. (2019, January 22). Video games are social spaces. Psychology Today. https://www.psychologytoday.com/us/blog/video-game-health/201901/video-…

Fishman, A. (2022, November 7). Why it's so hard to walk away from a video game. Psychology Today. https://www.psychologytoday.com/us/blog/video-game-health/202211/why-it…

Fishman, A. (2023, February 20). How gamers use video games to explore their gender identity. Psychology Today. https://www.psychologytoday.com/intl/blog/video-game-health/202302/how-…

Gentile, D. (n.d.) Gaming Addiction Screening. University of California, Santa Cruz. https://caps.ucsc.edu/pdf/gaming-addiction-screening.pdf

Han, D.H., Bae, S., Hong, J., Kim, S.M., Son, Y.D., & Renshaw, P. (2019). Resting-state fMRI study of ADHD and Internet Gaming Disorder. Journal of Attention Disorders, 25 (8). Retrieved from https://journals.sagepub.com/doi/10.1177/1087054719883022

Király, O., Bőthe, B., Ramos-Díaz, J., Rahimi-Movaghar, A., Lukavska, K., Hrabec, O., Miovsky, M., Billieux, J., Deleuze, J., Nuyens, F., Karila, L.M., Griffiths, M.D., Nagygyörgy, K., Urbán, R., Potenza, M., King, D.L., Rumpf, H., Carragher, N., Lilly, E., & Demetrovics, Z. (2019). Ten-Item Internet Gaming Disorder Test (IGDT-10): Measurement invariance and cross-cultural validation across seven language-based samples. Psychology of Addictive Behaviors, 33 (1). Retrieved from https://www.researchgate.net/publication/328615597_Ten-Item_Internet_Ga…

Parry, D.A., Davidson, B.I., Sewall, C.J.R., Fisher, J.T., Mieczkowski, H., & Quintana, D.S. (2021). Nature Human Behavior, 5 . Retrieved from https://www.nature.com/articles/s41562-021-01117-5

van Rooij, A.J., Ferguson, C., Carras, M.C. Kardefelt-Winther, D., Shi, J., Aarseth, E., Bean, A., Bergmark, K.H., Brus, A., Coulson, M., Deleuze, J., Dullur, P., Dunkels, E., Edman, J., Elson, M., Etchells, P.J., Fiskaali, A., Granic, I., Jansz, J...& Przybylski, A.K. (2018). A weak scientific basis for gaming disorder: Let us err on the side of caution. Journal of Behavioral Addictions, 7 (1) Retrieved from https://www.researchgate.net/publication/323542721_A_weak_scientific_ba…

van Rooij, A.J., Schoenmakers, T., van den Eijnden, R.J.J.M., Vermulst, A.A., & van de Mheen, D. (2012). Video Game Addiction Test: Validity and psychometric characteristics. Cyberpsychology, Behavior, and Social Networking, 15 (9). Retrieved from https://www.researchgate.net/publication/230696095_Video_Game_Addiction…

Andrew Fishman LCSW

Andrew Fishman is a licensed social worker in Chicago, Illinois. He is also a lifelong gamer who works with clients to understand the impact video games have had on their mental health.

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At any moment, someone’s aggravating behavior or our own bad luck can set us off on an emotional spiral that threatens to derail our entire day. Here’s how we can face our triggers with less reactivity so that we can get on with our lives.

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Video Game Addiction Essay

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  • December 25, 2022

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Introduction

Video games are long-time phenomenons, and recently, they gradually became people's hobbies and favorite ways to spend time. Even though there is a common prejudice against gaming and gamers formed particularly by older generations, studies show that gaming is usually a harmless recreational activity, depending on how much time a person spends playing (Egli & Meyers, 2013). However, it is not uncommon for this hobby to transform into behavioral addiction, especially in children and adolescents. To detect video game addiction, parents should be vigilant and look into common behavioral patterns that are displayed during gaming addiction.

Body Paragraphs

Video game addiction, also described as Gaming Disorder by World Health Organization, is a behavioral addiction. Although its symptoms can vary by gender and age, some signs can be seen in most people. Although not as dangerous, behavioral addiction shares some standard features with substance abuse in aspects of behavioral patterns and response to treatment (Grant, Potenza, Weinstein, & Gorelick, 2010). For the last two decades, with the advancement in technology, parents have begun to struggle with protecting their children from video game addiction at an accelerating rate. In order to conserve their children, parents should be well informed regarding the symptoms of this disorder. First and foremost, every parent should pay close attention to the dialogues they have with their children, even if it is just idle chat.

The time a person spends talking about gaming in their personal life determines how much it occupies their mind. In addition to this, children who unknowingly suffer from Gaming Disorder usually show signs of social dysfunction, such as often choosing to stay in to play video games instead of socializing with family and friends or not actively engaging in social gatherings. However, this must not be confused with a child’s inherent need to have alone time and unleash their imagination. Parents should distinguish between the inane needs of a child from social dysfunction. If a child continuously denies participating in social activities, they usually like engaging in and choose to play video games; instead, they might be at the beginning of addiction towards video games. Another precise symptom of Gaming Disorder is the sudden mood swings a child displays. When parents deprive a child of the freedom to play video games, the child who has an addiction to video games tends to throw extreme temper tantrums, which can lead to severe emotional conflicts between parents and children.

Furthermore, being confronted about their gaming habits can even push children into lying or manipulating a particular narrative, such as diminishing the time and money they spend on video games (Grant, Potenza, Weinstein, & Gorelick, 2010). In this case, parents should not force their children into admitting their addiction by exposing their behavior. The healthier route to take might be monitoring their behavioral patterns more attentively. One of the most subtle yet dangerous symptoms of gaming addiction is the emotional dependency on video games. Children tend to turn to video games whenever they are going through a mentally rough path, which can lead to adopting video games as their support system instead of talking to parents or peers, which can cause emotional distancing and mental isolation. The helplessness a parent can feel in the face of dealing with their child's gaming addiction is entirely reasonable, and they should take action immediately and seek professional help.

Each child and adolescent has their mindsets, habits, and routines. This difference makes it complicated to set a specific time limit on how a person should play video games daily before it becomes too much. However, Jean Twenge, a psychology professor from San Diego State University, states that the time spent playing video games should not exceed two hours a day (Rossman, 2017). Although no research has determined how much a person thinks about video games in a day, some behavioral patterns indicate how much space video games occupy in a person's mind. For example, suppose an individual is distracted continuously and diverts all subjects to video games, and seems uninterested in any other topic. In that case, that can be a sign that video games are the main focus. There is no particular study that shows how much an average person spends on video games per year. Still, according to the Entertainment Software Association’s 2018 report, 43.4 billion dollars were spent on video games in 2019 (Entertainment Software Association, 2019).

A gamer's personality can change varying by the genre of video games they are playing, such as continually being exposed to violent games can make a person more nervous and create some anger management issues. Of course, there is no such thing as a person who must be violent because they are playing violent games. However, as teenagers and children are more prone to being influenced, the effects of these games can result in different ways. It is shown that most game addicts display signs of emotional distress and mental distance when they are not able to play (Braun, Stopfer, Müller, Beutel, & Egloff, 2016). Psychological isolation is one of the many unhealthy results of addiction to video games. Even in cases of children and adolescents who are generally more social and attentive to family, it is not uncommon to have mental isolation caused by gaming disorder.

Video game's unlimited world that nourishes children's imagination lures them into playing instead of spending time with their family. Most of the children and adolescents have little to no self-control; that is why they are more prone to fall into mental isolation. As a result, spending an excessive amount of time in front of computers causes gamers to skip meals for the sake of continuing the game and even deliberately missing sleep and disrupt their schedule. According to the 2020 report that came out by LimeLight, Germany is in the lead with the most missed meals, while Singapore comes first in missing sleep (Limelight Networks, 2020). There are some significant psychological reasons for why people continue to play video games despite its harmful effects. The most important one among these is the sense of immediate accomplishment. When playing video games, one gets abrupt results and rewards, which gives them the satisfaction of accomplishing something.

The second is elements of escapism that allows gamers to quickly migrate of monotonousness of daily life into creatively put imagination world where they can be as relevant and useful as they like. In addition to these factors, there is a sense of competency. Video games do not have the variable factors that life carries; you can sharpen your talents and be recognized for it, whereas in life, progressing in one's goals takes more than just hard work. The following reason is relatedness, which is an essential psychological need that applies especially to multiple player games. Every individual has the need to feel like they are a valuable part of society, and gamers help and change their community by playing video games, which makes them feel like part of something important. This feeling of satisfaction is the hardest element of gaming to let go of because some people want to project their own dissatisfaction in life by playing video games, which is the most natural thing to do (Bavelier, 2019).

Video Game Addiction Essay: Conclusion

To sum up, video games have become an inevitable part of our lives and even though it has its merits it should be every parent’s duty to preserve their children from falling into video game addiction and ensure that this otherwise nontoxic habit of transitioning into an obsession of gaming, which can affect their child's health, psychology, and social life. In order to do that, parents should be up to date and informed about the dangers and symptoms of this disorder.

Bavelier, D. (2019). Your Brain on Video Games.

Braun, B., Stopfer, M., Müller, W. K., Beutel, E. B., & Egloff, B. (2016). Personality and video gaming: Comparing regular gamers, non-gamers, and gaming addicts and differentiating between game genres. Computer in Human Behaviour, 406-412.

Egli, A., & Meyers, L. S. (2013). The role of video game playing in adolescent life: Is there reason to be concerned? Bulletin of the Psychonomic Society, 309-312.

Entertainment Software Association. (2019). 2019 Essential Facts About the Computer and Video Game Industry.

Grant, J. E., Potenza, M. N., Weinstein, A., & Gorelick, D. A. (2010). Introduction to Behavioral Addictions. Am J Drug Alcohol Abuse, 233-241.

Limelight Networks. (2020). Market Research: The State of Online Gaming-2020.

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Video Game Addiction Essay Topics

If you need to write a video game addiction essay, this article can help get you started. Of course, aside from writing a video game addiction essay, you might also be asked to tackle different issues related to gaming, such as its role in education, society, and what the future holds in regards to online gaming. No matter which path you game, the most important thing is to choose a topic that the reader will find interesting. This will provide you with motivation to get started. You should also take care to write the paper carefully, using proper grammar, structure and word choices. Since you will likely be asked to do some research, you should ensure that the sources you use are credible. Any opinions that you state should be supported with facts. With this in mind, here is a comprehensive list of video game addiction essay topics along with other ideas.

Topics on Social Issues

If you are a college student, the topic of video games will no doubt come up in many of the classes you are taking no matter your major. The effects of playing video games - especially violent ones - are often discussed in courses related to psychology, education, sociology, journalism, and even public health. Here are some ideas that are applicable to almost all classes.

Persuasive Essay Ideas

  • Are there any harmful effects to playing video games?
  • Children understand that video games are just fiction. Support this statement.
  • Parents alone should determine whether their children can play violent games.
  • Are video game manufacturers made out to be scapegoats for problems in society?

Narrative Essay Suggestions

  • Think about when you were a child playing video games. Did you find any of them to be too violent?
  • Discuss an experience in which you witnessed cyberbullying during an online game session.
  • Discuss how playing video games effects romantic relationships
  • If you have ever been addicted to video games, discuss how it made you feel.

Expository Essay Prompts

  • Discuss what the research says about video games and mental health.
  • In the long term, how does exposure to video games impact childhood development?
  • How do kids who never or rarely play violent video games behave in school versus those who play for hours on end? 

General Essay Ideas Related to Gaming

  • Should there be more video games geared towards girls?
  • Do children who play video games have better or worse relationships with their parents?
  • Should sex be banned from video games?
  • What steps should the video game industry take to combat cyberbullying?

Video Game Essay Topics New Technology

If you love playing video games, there is a good chance that you are knowledgeable about the current trends and features of contemporary gaming. For those who have a passion for programming, you might have even tested new software and games. Here are some essay ideas that will excite you:

Persuasive Essays about the Future of Gaming

  • How will VR change the way video games are played?
  • Will physical video game consoles eventually be replaced with video game streaming?
  • Streaming will replace consoles, yes or no?

Expository Essay Ideas about the Future of Gaming

  • Discuss an intriguing future technology that is currently in the works.
  • How will video games be different 10 years down the road?

Other Video Game Essay Ideas

  • Discuss augmented reality (i.e., Pokemon Go) vs VR in gaming
  • Compare and contrast PS4 with Xbox One
  • Write a review about a recently-released video game that you have played.

Topics about Educational Games

Persuasive essays on video games in education.

  • Should video games play an expanded role in education?
  • How young is too young to play video games?
  • Would an education that incorporated videogames be beneficial for less engaged students?

Expository Essay Ideas for Video Games in Education

  • Can video games enhance special education classes?
  • Compare and contrast video games intended for entertainment versus education
  • How are teachers utilizing gaming in the classroom?

Other Educational Essay Topics

  • Play a recently released educational video game and write a review about it.
  • The evolution of educational gaming: discuss how games today differ from those produced one or two decades ago.

Essay Topic Ideas for Avid Gamers

If none of those above suggestions float your boat, do not worry. There are still plenty of other approaches you can take when you have been given a video game essay. Perhaps you are somebody who likes to write about your own personal experiences and express your opinions about video games. If that is the case, you might consider these topics:

  • Recall the first time you ever played a video game and reflect on how it made you feel
  • What does the future hold for online gaming?
  • Share an amusing story about something that happened to you while playing an online video game
  • List 5 things that you like about online game and 5 things you dislike
  • How has the PlayStation console evolved over time?
  • Present your own original video game idea

Writing a good video game essay is not just about expressing your enjoyment of the technology, but also requires you to create a coherent paper that the reader will understand. You should do some research and properly cite all sources. If you need help with this, we offer custom writing services that allow you to hire a professional writer to complete your assignments! 

Video Game Addiction Paper Sample

The occurrence of video addictions starts as a common practice of relaxing and boredom killing. This effect has been mainly observed among the youth and the younger generation who tend to occupy most of their time in workstations and other areas of video game playing. This paper illustrates the modes and instances of addiction to video games and emphasizes on time as the factor with the continued use of the video or computer in playing games. The psychological factors of the addiction are clearly given with the effect of dopamine being illustrated. The signs and symptoms are clearly described in the report and also the harmful effects of video and computer games addictions. The best remedy in treating the addiction is where the best solution is not total withdrawal but offering psychological help to assist in reduction of the overdependence on video gaming.

Introduction

A habit is a disease. Many people nowadays have had the opportunity to access a computer or Video. Many parents have been involved in spending huge sums of money as a way of keeping their children busy at home. This has led to them spending a lot of time on the screen just watching TV or playing video games. The once intended video games turn to be destructive especially where the children get addicted. Not only children get addicted but also adolescent youth and adults who start playing the games more often as a way of relaxation. The major sign of addiction is the excessive use or overuse, daily or compulsive use or evading duties just to play games. Many guardians see this as a way of preventing the youth from bad behavior or peer influence or better still, a way of keeping children indoors; however it turns out to be destructive and addictive to say the least.

This paper illustrates the addiction to video games playing. It illustrates how one is addicted with time, and brings the psychological factors of the addiction. The signs and symptoms are also listed and the harms of video and computer games addictions are clearly described. The best treatment where the best solution is not total withdrawal but offering psychological help to assist reduce the dependency of video gaming is given.  

Addiction 

For a long time, addiction has normally been linked to substances like alcohol or drugs, but video games can too be addictive. According to psychiatrists addiction can be described as the need for more of a practice, behavior, or substance to keep a person normally going, and if the individual does not get more of the behavior, practice, or substance then he gets irritated and miserable in life at that moment. Many children or adults who are addicted to video games start playing it as a way to pass time or as a way of avoiding boredom. 

Other children are left at home with no other option but to play games in order to relax and have fun. The actual addiction comes in where users compulsively play computer or video games, start isolating from social contacts and concentrate entirely on computer or video games thus forgetting the social life. There have been many proposals to include video game addiction in the diagnostic and statistical manual of mental disorders which is seen as a psychological addiction. If the games are withdrawn, withdrawal symptoms such as anger, violence, depression, or lone ranging may be experienced especially in cases of serious addictions. The children for example may refuse to eat, or sleep, cry, and stay alone. 

The Psychological Factor

According to Clark, the biological aspect of addiction brought by video games is uncertain. Research indicates that gambling increases dopamine in the brain, but there is more than meets the eye than brain chemistry. The release of dopamine in the brain reinforces brain maps; they are the paths of neurons that accumulate when an activity is repeated time and again. As one plays more games the brain configures itself to be perfect in the game but the worst thing is that its starts to expect that you must play them. The individuals try to change the way they feel by using something outside of themselves which gives them a fantasy that makes them feel better.

The games make them assume the role of a fictional character and make them able to feel psychologically free and able to interact with other players in a world which is not real but virtual. This makes them become engrossed in the game and visualize the virtual world as better, appealing, and enjoyable than the real world. They live in a world of illusions and never want to be in a real world hence they are psychologically affected.

The Harmful Effects

Initially, video gaming seems to be harmless and many people just have fun and illusions. However, the harm comes in when the overuse is detected. Too much of anything is poisonous and as Clark says, addiction can ruin lives. Many children will play for long hours hence having no time for social life, completing their school assignments, or even physical activities like playing sports. This will have adverse effects on their normal social developments. Several attributes of normal life like addressing people, talking to opposite sex members, and knowledge of the surrounding features will be skipped since most of the time is spend in non interactive conditions of playing games. 

Having no physical activities or exercising the body, they might tend to accumulate weight and subject themselves to the risk of developing health complications such as obesity. This will have impacts when one gets old especially considering that he/she will still be behaving as a child. For adults, addiction can lead to neglecting jobs, duties, or relationships. Adults may even put away meals or sleep just to play video games.

Signs and Symptoms of Addiction

Not all who play games for long periods of time are addicts since people can practice safe game playing. As cited in Clark, the Center for Online Addiction gives addiction signs as; playing for increasing amounts of time, thinking about video gaming while performing other activities, engaging in video gaming so as to escape from real life problems, anxiety, or depression, giving lies to trusted individuals e.g. family and friends in order to hide gaming, and feelings of irritation, or anger when video games are eliminated. Also addicts are mostly isolated from their social networks and assume or ignore other hobbies they have in order to engage in video or computer games.

Clark indicates that most video game addicts are males under the age of thirty. Mainly children with low self-esteem and social misfit problems are affected. In order for guardians to ascertain the addiction then they must keep track of the child’s behavior such as; when the child plays for long hours, the problems that result or be aroused by the gaming and the child’s reaction to time limits. 

Detoxification or Treatment of Addiction 

Video gaming addiction can be treated same as other addictions, but there is one major important difference. You do not need to withdraw the computer or video. This emphasizes the responsible use of the equipments. This can be done by limiting the time and complete withdrawal from playing games. Many video games addicts never admit to be in trouble, hence they rebel against any treatments procedures. No medicines are involved but just psychological counseling which will change the gaming hours and dependency.

Gaming can be fun and enjoyable for many people especially children but special care should be taken when it is being practiced so as not to be overused. Guardians have the role of protecting their adolescent children from such harm and encourage social behaviors so as to build a better society in future. Video and computer games can be played online to enhance the experience of the game but the best player should also take into consideration, his normal life, duties, and responsibility. The best remedy for computer and video games addiction is to have a successfully balance between playing video games and school activities, grades, friends, and family obligations.

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107 Video Game Essay Topic Ideas & Examples

Inside This Article

Video games have become a popular form of entertainment for people of all ages. From action-packed shooters to immersive role-playing games, there is a video game out there for everyone. With such a wide variety of games to choose from, it can be overwhelming to decide on a topic for an essay about video games. To help you get started, here are 107 video game essay topic ideas and examples to inspire your writing:

  • The impact of violent video games on children's behavior
  • The evolution of video game graphics over the years
  • The rise of esports and its influence on the gaming industry
  • The benefits of playing video games for cognitive development
  • The representation of gender and race in video games
  • The history of virtual reality gaming
  • The psychology of loot boxes in video games
  • The role of music in enhancing the gaming experience
  • The ethics of video game journalism
  • The impact of video game addiction on mental health
  • The cultural significance of video game franchises like Mario and Pokemon
  • The future of cloud gaming and streaming services
  • The role of storytelling in video games
  • The influence of video games on popular culture
  • The relationship between video games and education
  • The impact of video game censorship on creative expression
  • The portrayal of mental health issues in video games
  • The role of social media in video game marketing
  • The history of video game consoles
  • The impact of online multiplayer games on social interaction
  • The evolution of game mechanics in the survival horror genre
  • The representation of LGBTQ+ characters in video games
  • The influence of Japanese culture on video game aesthetics
  • The role of nostalgia in the popularity of retro gaming
  • The impact of microtransactions on player experience
  • The relationship between video games and violence in society
  • The role of artificial intelligence in game development
  • The impact of video game streaming platforms like Twitch
  • The representation of disability in video games
  • The influence of game design on player engagement
  • The evolution of mobile gaming
  • The role of virtual economies in online multiplayer games
  • The impact of video game sound design on immersion
  • The portrayal of mental illness in video games
  • The influence of Eastern philosophy on game narratives
  • The role of user-generated content in game communities
  • The impact of fan culture on video game development
  • The representation of indigenous cultures in video games
  • The influence of literature on game storytelling
  • The role of game difficulty in player satisfaction
  • The impact of video game piracy on the industry
  • The portrayal of war in military shooter games
  • The relationship between video games and sports
  • The influence of board games on video game design
  • The role of player choice in game narratives
  • The impact of virtual reality on therapy and rehabilitation
  • The representation of historical events in video games
  • The influence of film on game aesthetics
  • The role of gender stereotypes in video game marketing
  • The impact of game mods on player creativity
  • The portrayal of mental health professionals in video games
  • The influence of tabletop role-playing games on video game mechanics
  • The role of game mechanics in promoting teamwork and cooperation
  • The impact of game development crunch on industry workers
  • The representation of animals in video games
  • The influence of science fiction on game narratives
  • The role of player agency in game storytelling
  • The impact of game difficulty on player motivation
  • The portrayal of addiction in video games
  • The influence of mythology on game aesthetics
  • The role of puzzles in game design
  • The impact of game reviews on player purchasing decisions
  • The representation of mental illness in horror games
  • The influence of architecture on game environments
  • The role of game soundtracks in enhancing the player experience
  • The impact of game tutorials on player learning
  • The portrayal of robots and AI in video games
  • The influence of fashion on character design in games
  • The role of humor in game narratives
  • The impact of game localization on cultural representation
  • The representation of environmental issues in video games
  • The influence of psychology on game design
  • The role of game narratives in exploring complex themes
  • The impact of game communities on player engagement
  • The portrayal of mental health struggles in indie games
  • The influence of mythology on game storytelling
  • The role of player feedback in game development
  • The impact of game accessibility on player inclusivity
  • The representation of gender identity in video games
  • The influence of surrealism on game aesthetics
  • The role of morality systems in game narratives
  • The impact of game tutorials on player retention
  • The portrayal of mental health professionals in horror games
  • The influence of psychology on game narratives
  • The role of player choice in shaping game outcomes
  • The impact of game aesthetics on player immersion
  • The representation of LGBTQ+ relationships in video games
  • The role of environmental storytelling in game design
  • The impact of game streaming on player engagement
  • The portrayal of mental illness in puzzle games
  • The role of player feedback in shaping game development
  • The impact of game aesthetics on player perception
  • The representation of LGBTQ+ characters in horror games
  • The influence of film noir on game narratives
  • The role of environmental storytelling in shaping game worlds
  • The impact of game tutorials on player skill progression
  • The portrayal of mental illness in narrative-driven games
  • The influence of science fiction on game aesthetics
  • The role of player choice in determining game endings
  • The impact of game aesthetics on player emotional response
  • The representation of LGBTQ+ relationships in indie games
  • The influence of literature on game design
  • The role of environmental storytelling in immersive game worlds
  • The impact of game streaming on player community building
  • The portrayal of mental health struggles in interactive fiction games

Whether you are writing a research paper, a critical analysis, or a personal reflection on video games, these topics provide a diverse range of ideas to explore. From examining the psychological effects of gaming to analyzing the cultural significance of game narratives, there is no shortage of fascinating topics to delve into. So, pick a topic that interests you and start exploring the world of video games through the lens of your essay. Happy writing!

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Home — Essay Samples — Entertainment — Video Games — Video Games Have Benefits

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Video Games Have Benefits

  • Categories: Video Games Violence in Video Games

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Words: 625 |

Published: Jan 30, 2024

Words: 625 | Page: 1 | 4 min read

Table of contents

Cognitive benefits, social benefits, emotional benefits, counterarguments and refutations.

  • Green, C. S., & Bavelier, D. (2006). Effect of action video games on the spatial distribution of visuospatial attention. Journal of Experimental Psychology: Human Perception and Performance, 32(6), 1465–1478.
  • Bavelier, D., Green, C. S., & Dye, M. W. G. (2010). Children, wired: For better and for worse. Neuron, 67(5), 692-701.
  • Granic, I., Lobel, A., & Engels, R. C. M. E. (2014). The benefits of playing video games. American Psychologist, 69(1), 66-78.
  • Baldwin, T. (2013). The impact of adolescent online gaming and social networking. Journal of Youth and Adolescence, 42(8), 1185-1198.
  • Chapin, L. A., & Shah, M. (2017). Video game playing and stress reduction:Gaming preference, favorite games, and symptoms of stress. Journal of Counseling and Development, 95(3), 226-235.
  • Ferguson, C. J., & Kilburn, J. (2010). Much ado about nothing: The misestimation and overinterpretation of violent video game effects in Eastern and Western nations. Journal of Psychiatric Research, 43(1), 58-76.

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    A review published in the American Psychologist highlighted the potential of video games to provide cognitive and emotional benefits, particularly in the realm of mental health. This suggests that video games can have a constructive impact on individuals' well-being, challenging the prevailing narrative of their negative influence.

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    Video Game Addiction is rather a new topic going on in today's modern society. It has been debated whether or not someone can truly be addicted to Video Games. It may seem like a simple problem that can be fixed but in reality, for some people, Video Games can replace their entire lives. Fortnite is an MMORPG, which …show more content…

  9. The Argument Against Video Game Addiction

    Because video games are less socially acceptable, they may be unfairly targeted. There are other explanations for many reports of video game addiction, including autism, ADHD, and depression. This ...

  10. Essay on Video Games Addiction

    Long Essay on Video Games Addiction 500 Words in English. Long Essay on Video Games Addiction is usually given to classes 7, 8, 9, and 10. Introduction. Video games are a fun and entertaining way to relax. They help people who are isolated to form friends and be a part of a community.

  11. Video Game Addiction Essay

    Body Paragraphs. Video game addiction, also described as Gaming Disorder by World Health Organization, is a behavioral addiction. Although its symptoms can vary by gender and age, some signs can be seen in most people. Although not as dangerous, behavioral addiction shares some standard features with substance abuse in aspects of behavioral ...

  12. Persuasive Essay On Video Games Addiction

    Persuasive Essay On Video Games Addiction. Playing video games is another form of addiction. This fact is proven as scientists discovered that altered reward system in the brains of technology and game addicts is similar to that of drug addicts (Watkins). Many users of all ages are addicted because of the free online games which are easily ...

  13. Persuasive Essay On Video Game Addiction

    This is why prevention should be important; if it is not stopped now, it will only get worse when more games are created in the future. Video game addiction should always be taken seriously considering the mental, physical, and financial risks. On average, the length of time spent playing video games was around 20 hours a week.

  14. Video Game Addiction Essay Topics

    This paper illustrates the modes and instances of addiction to video games and emphasizes on time as the factor with the continued use of the video or computer in playing games. The psychological factors of the addiction are clearly given with the effect of dopamine being illustrated. The signs and symptoms are clearly described in the report ...

  15. Video Game Addiction in Adolescents Results in Violent ...

    Video Game Addiction in Adolescents Results in Violent Behavior, argues that children who are excessively gaming, are more likely display a violent behavior. ... Reflection on Persuasive Essay The Transformative Role of - Copy; Touchstone 2.1 Evaluate a Source; 7-3 Persuasive Essay Final (100%) Touchstone 1.1 on Sophia;

  16. The Negative Effects of Video Games on Children

    Children who spend long hours playing video games have less time for physical activity, leading to a lack of exercise, weight gain, and health risks such as heart disease, diabetes, and high blood pressure. Additionally, prolonged exposure to screens can cause eye strain and other vision problems, such as nearsightedness or myopia, due to the ...

  17. Computer Gaming Addiction Video Games Essay Sample

    The argumentative essay above is dedicated to one of the most acute modern problems - computer gaming addiction. This psychological phenomenon is common both for adults and children. Computer games are an easy and quick escape from reality. Children hide behind their virtual life from real problems: bullying at school, bad parenting, and ...

  18. Essay About Video Game Addiction

    Essay About Video Game Addiction. 1273 Words6 Pages. Many people always find something to do that they like as a hobby. Some people like to watch TV, listening to music or playing games. Nowadays, technology is moving forward and become more popular. As well as video games, video games are also one kind of technology which involves interaction ...

  19. 107 Video Game Essay Topic Ideas & Examples

    To help you get started, here are 107 video game essay topic ideas and examples to inspire your writing: The impact of violent video games on children's behavior. The evolution of video game graphics over the years. The rise of esports and its influence on the gaming industry.

  20. Video Game Addiction Free Essay Example

    Download. Essay, Pages 2 (288 words) Views. 35212. Nowadays video game addiction has become one of the most popular problems especially among small children and teenagers. This addiction strongly affects ones health, in particular, eyesight, ones back and spine. Addiction makes one to be quite aggressive, it is hard to concentrate and one does ...

  21. Video Games Have Benefits: [Essay Example], 625 words

    In conclusion, video games have several benefits that contribute positively to cognitive, social, and emotional development. They have the potential to enhance problem-solving and critical thinking skills, facilitate teamwork and collaboration, and serve as a form of stress relief and escapism. It is important for society to recognize the ...

  22. Persuasive Essay on Video Games and Why They Are Good

    2. This essay sample was donated by a student to help the academic community. Papers provided by EduBirdie writers usually outdo students' samples. Cite this essay. Download. Many parents forbid their children to play computer games because they think they are bad for them. But I believe that computer games are beneficial to our learning and ...