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Copy constructors and copy assignment operators (C++)

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Starting in C++11, two kinds of assignment are supported in the language: copy assignment and move assignment . In this article "assignment" means copy assignment unless explicitly stated otherwise. For information about move assignment, see Move Constructors and Move Assignment Operators (C++) .

Both the assignment operation and the initialization operation cause objects to be copied.

Assignment : When one object's value is assigned to another object, the first object is copied to the second object. So, this code copies the value of b into a :

Initialization : Initialization occurs when you declare a new object, when you pass function arguments by value, or when you return by value from a function.

You can define the semantics of "copy" for objects of class type. For example, consider this code:

The preceding code could mean "copy the contents of FILE1.DAT to FILE2.DAT" or it could mean "ignore FILE2.DAT and make b a second handle to FILE1.DAT." You must attach appropriate copying semantics to each class, as follows:

Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x); .

Use the copy constructor.

If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you. Similarly, if you don't declare a copy assignment operator, the compiler generates a member-wise copy assignment operator for you. Declaring a copy constructor doesn't suppress the compiler-generated copy assignment operator, and vice-versa. If you implement either one, we recommend that you implement the other one, too. When you implement both, the meaning of the code is clear.

The copy constructor takes an argument of type ClassName& , where ClassName is the name of the class. For example:

Make the type of the copy constructor's argument const ClassName& whenever possible. This prevents the copy constructor from accidentally changing the copied object. It also lets you copy from const objects.

Compiler generated copy constructors

Compiler-generated copy constructors, like user-defined copy constructors, have a single argument of type "reference to class-name ." An exception is when all base classes and member classes have copy constructors declared as taking a single argument of type const class-name & . In such a case, the compiler-generated copy constructor's argument is also const .

When the argument type to the copy constructor isn't const , initialization by copying a const object generates an error. The reverse isn't true: If the argument is const , you can initialize by copying an object that's not const .

Compiler-generated assignment operators follow the same pattern for const . They take a single argument of type ClassName& unless the assignment operators in all base and member classes take arguments of type const ClassName& . In this case, the generated assignment operator for the class takes a const argument.

When virtual base classes are initialized by copy constructors, whether compiler-generated or user-defined, they're initialized only once: at the point when they are constructed.

The implications are similar to the copy constructor. When the argument type isn't const , assignment from a const object generates an error. The reverse isn't true: If a const value is assigned to a value that's not const , the assignment succeeds.

For more information about overloaded assignment operators, see Assignment .

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Copy assignment operator.

(C++20)
(C++20)
(C++11)
(C++11)
(C++11)
(C++17)
General
Members
pointer
(C++11)
specifier
specifier
Special member functions
(C++11)
(C++11)
Inheritance
(C++11)
(C++11)

A copy assignment operator of class T is a non-template non-static member function with the name operator = that takes exactly one parameter of type T , T & , const T & , volatile T & , or const volatile T & . For a type to be CopyAssignable , it must have a public copy assignment operator.

Syntax Explanation Implicitly-declared copy assignment operator Deleted implicitly-declared copy assignment operator Trivial copy assignment operator Implicitly-defined copy assignment operator Notes Example Defect reports

[ edit ] Syntax

class_name class_name ( class_name ) (1)
class_name class_name ( const class_name ) (2)
class_name class_name ( const class_name ) = default; (3) (since C++11)
class_name class_name ( const class_name ) = delete; (4) (since C++11)

[ edit ] Explanation

  • Typical declaration of a copy assignment operator when copy-and-swap idiom can be used.
  • Typical declaration of a copy assignment operator when copy-and-swap idiom cannot be used (non-swappable type or degraded performance).
  • Forcing a copy assignment operator to be generated by the compiler.
  • Avoiding implicit copy assignment.

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

[ edit ] Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type ( struct , class , or union ), the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B & or const volatile B & ;
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M & or const volatile M & .

Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) . (Note that due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument.)

A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( const T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default . (since C++11)

The implicitly-declared (or defaulted on its first declaration) copy assignment operator has an exception specification as described in dynamic exception specification (until C++17) exception specification (since C++17)

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Deleted implicitly-declared copy assignment operator

A implicitly-declared copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a user-declared move constructor;
  • T has a user-declared move assignment operator.

Otherwise, it is defined as defaulted.

A defaulted copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a non-static data member of non-class type (or array thereof) that is const ;
  • T has a non-static data member of a reference type;
  • T has a non-static data member or a direct or virtual base class that cannot be copy-assigned (overload resolution for the copy assignment fails, or selects a deleted or inaccessible function);
  • T is a union-like class , and has a variant member whose corresponding assignment operator is non-trivial.

[ edit ] Trivial copy assignment operator

The copy assignment operator for class T is trivial if all of the following is true:

  • it is not user-provided (meaning, it is implicitly-defined or defaulted) , , and if it is defaulted, its signature is the same as implicitly-defined (until C++14) ;
  • T has no virtual member functions;
  • T has no virtual base classes;
  • the copy assignment operator selected for every direct base of T is trivial;
  • the copy assignment operator selected for every non-static class type (or array of class type) member of T is trivial;
has no non-static data members of -qualified type. (since C++14)

A trivial copy assignment operator makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

[ edit ] Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used . For union types, the implicitly-defined copy assignment copies the object representation (as by std::memmove ). For non-union class types ( class and struct ), the operator performs member-wise copy assignment of the object's bases and non-static members, in their initialization order, using built-in assignment for the scalars and copy assignment operator for class types.

The generation of the implicitly-defined copy assignment operator is deprecated (since C++11) if T has a user-declared destructor or user-declared copy constructor.

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move ), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined copy assignment operator (same applies to move assignment ).

See assignment operator overloading for additional detail on the expected behavior of a user-defined copy-assignment operator.

[ edit ] Example

[ edit ] defect reports.

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
C++14 operator=(X&) = default was non-trivial made trivial
  • Pages with unreviewed CWG DR marker
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Copy assignment operator

(C++11)
(C++11)
(C++11)
General
Members
pointer
(C++11)
specifier
specifier
Special member functions
(C++11)
(C++11)
Inheritance
(C++11)
(C++11)

A copy assignment operator of class T is a non-template non-static member function with the name operator = that takes exactly one parameter of type T , T & , const T & , volatile T & , or const volatile T & . For a type to be CopyAssignable , it must have a public copy assignment operator.

Syntax Explanation Implicitly-declared copy assignment operator Deleted implicitly-declared copy assignment operator Trivial copy assignment operator Implicitly-defined copy assignment operator Notes Copy and swap Example

[ edit ] Syntax

class_name class_name ( class_name ) (1)
class_name class_name ( const class_name ) (2)
class_name class_name ( const class_name ) = default; (3) (since C++11)
class_name class_name ( const class_name ) = delete; (4) (since C++11)

[ edit ] Explanation

  • Typical declaration of a copy assignment operator when copy-and-swap idiom can be used
  • Typical declaration of a copy assignment operator when copy-and-swap idiom cannot be used (non-swappable type or degraded performance)
  • Forcing a copy assignment operator to be generated by the compiler
  • Avoiding implicit copy assignment

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

[ edit ] Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type ( struct , class , or union ), the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B& or const volatile B &
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M& or const volatile M &

Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) . (Note that due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument)

A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( const T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default . (since C++11)

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Deleted implicitly-declared copy assignment operator

A implicitly-declared copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a user-declared move constructor
  • T has a user-declared move assignment operator

Otherwise, it is defined as defaulted.

A defaulted copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a non-static data member of non-class type (or array thereof) that is const
  • T has a non-static data member of a reference type.
  • T has a non-static data member or a direct or virtual base class that cannot be copy-assigned (overload resolution for the copy assignment fails, or selects a deleted or inaccessible function)
  • T is a union-like class , and has a variant member whose corresponding assignment operator is non-trivial.

[ edit ] Trivial copy assignment operator

The copy assignment operator for class T is trivial if all of the following is true:

  • It is not user-provided (meaning, it is implicitly-defined or defaulted), and if it is defaulted, its signature is the same as implicitly-defined
  • T has no virtual member functions
  • T has no virtual base classes
  • The copy assignment operator selected for every direct base of T is trivial
  • The copy assignment operator selected for every non-static class type (or array of class type) member of T is trivial
has no non-static data members of -qualified type (since C++14)

A trivial copy assignment operator makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

[ edit ] Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used . For union types, the implicitly-defined copy assignment copies the object representation (as by std::memmove ). For non-union class types ( class and struct ), the operator performs member-wise copy assignment of the object's bases and non-static members, in their initialization order, using built-in assignment for the scalars and copy assignment operator for class types.

The generation of the implicitly-defined copy assignment operator is deprecated (since C++11) if T has a user-declared destructor or user-declared copy constructor.

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either prvalue such as a nameless temporary or xvalue such as the result of std::move ), and selects the copy assignment if the argument is lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined copy assignment operator (same applies to move assignment ).

[ edit ] Copy and swap

Copy assignment operator can be expressed in terms of copy constructor, destructor, and the swap() member function, if one is provided:

T & T :: operator = ( T arg ) { // copy/move constructor is called to construct arg     swap ( arg ) ;     // resources exchanged between *this and arg     return * this ; }   // destructor is called to release the resources formerly held by *this

For non-throwing swap(), this form provides strong exception guarantee . For rvalue arguments, this form automatically invokes the move constructor, and is sometimes referred to as "unifying assignment operator" (as in, both copy and move). However, this approach is not always advisable due to potentially significant overhead: see assignment operator overloading for details.

[ edit ] Example

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Copy assignment operator

A copy assignment operator of class T is a non-template non-static member function with the name operator= that takes exactly one parameter (that isn't an explicit object parameter ) of type T , T& , const T& , volatile T& , or const volatile T& . For a type to be CopyAssignable , it must have a public copy assignment operator.

class-name class-name class-name (1)
class-name class-name class-name (2)
class-name class-name class-name (3) (since C++11)
class-name class-name class-name (4) (since C++11)

Explanation

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type ( struct , class , or union ), the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T& T::operator=(const T&) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B& or const volatile B& ;
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M& or const volatile M& .

Otherwise the implicitly-declared copy assignment operator is declared as T& T::operator=(T&) . (Note that due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument.).

A class can have multiple copy assignment operators, e.g. both T& T::operator=(T&) and T& T::operator=(T) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default . (since C++11) .

The implicitly-declared (or defaulted on its first declaration) copy assignment operator has an exception specification as described in dynamic exception specification (until C++17) noexcept specification (since C++17) .

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

Deleted implicitly-declared copy assignment operator

An implicitly-declared copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a user-declared move constructor;
  • T has a user-declared move assignment operator.

Otherwise, it is defined as defaulted.

A defaulted copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a non-static data member of a const-qualified non-class type (or array thereof);
  • T has a non-static data member of a reference type;
  • T has a non-static data member or a direct base class that cannot be copy-assigned (overload resolution for the copy assignment fails, or selects a deleted or inaccessible function);
  • T is a union-like class , and has a variant member whose corresponding assignment operator is non-trivial.

Trivial copy assignment operator

The copy assignment operator for class T is trivial if all of the following is true:

  • it is not user-provided (meaning, it is implicitly-defined or defaulted);
  • T has no virtual member functions;
  • T has no virtual base classes;
  • the copy assignment operator selected for every direct base of T is trivial;
  • the copy assignment operator selected for every non-static class type (or array of class type) member of T is trivial.

A trivial copy assignment operator makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

Eligible copy assignment operator

A copy assignment operator is eligible if it is either user-declared or both implicitly-declared and definable.

(until C++11)

A copy assignment operator is eligible if it is not deleted.

(since C++11)
(until C++20)

A copy assignment operator is eligible if.

, if any, are satisfied, and than it.
(since C++20)

Triviality of eligible copy assignment operators determines whether the class is a trivially copyable type .

Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used or needed for constant evaluation (since C++14) . For union types, the implicitly-defined copy assignment copies the object representation (as by std::memmove ). For non-union class types ( class and struct ), the operator performs member-wise copy assignment of the object's bases and non-static members, in their initialization order, using built-in assignment for the scalars and copy assignment operator for class types.

The implicitly-defined copy assignment operator for a class is if.

is a , and that is of class type (or array thereof), the assignment operator selected to copy that member is a constexpr function.
(since C++14)
(until C++23)

The implicitly-defined copy assignment operator for a class is .

(since C++23)

The generation of the implicitly-defined copy assignment operator is deprecated if has a user-declared destructor or user-declared copy constructor.

(since C++11)

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move ), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined copy assignment operator (same applies to move assignment ).

See assignment operator overloading for additional detail on the expected behavior of a user-defined copy-assignment operator.

Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior
C++11 a volatile subobject made defaulted copy
assignment operators non-trivial ( )
triviality not affected
C++11 was non-trivial made trivial
C++11 a defaulted copy assignment operator for class was not defined as deleted
if is abstract and has non-copy-assignable direct virtual base classes
the operator is defined
as deleted in this case
  • converting constructor
  • copy constructor
  • copy elision
  • default constructor
  • aggregate initialization
  • constant initialization
  • copy initialization
  • default initialization
  • direct initialization
  • initializer list
  • list initialization
  • reference initialization
  • value initialization
  • zero initialization
  • move assignment
  • move constructor

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*

MyClass& other ); MyClass( MyClass& other ); MyClass( MyClass& other ); MyClass( MyClass& other );
MyClass* other );
MyClass { x; c; std::string s; };
MyClass& other ) : x( other.x ), c( other.c ), s( other.s ) {}
);
print_me_bad( std::string& s ) { std::cout << s << std::endl; } print_me_good( std::string& s ) { std::cout << s << std::endl; } std::string hello( ); print_me_bad( hello ); print_me_bad( std::string( ) ); print_me_bad( ); print_me_good( hello ); print_me_good( std::string( ) ); print_me_good( );
, );
=( MyClass& other ) { x = other.x; c = other.c; s = other.s; * ; }
< T > MyArray { size_t numElements; T* pElements; : size_t count() { numElements; } MyArray& =( MyArray& rhs ); };
<> MyArray<T>:: =( MyArray& rhs ) { ( != &rhs ) { [] pElements; pElements = T[ rhs.numElements ]; ( size_t i = 0; i < rhs.numElements; ++i ) pElements[ i ] = rhs.pElements[ i ]; numElements = rhs.numElements; } * ; }
<> MyArray<T>:: =( MyArray& rhs ) { MyArray tmp( rhs ); std::swap( numElements, tmp.numElements ); std::swap( pElements, tmp.pElements ); * ; }
< T > swap( T& one, T& two ) { T tmp( one ); one = two; two = tmp; }
<> MyArray<T>:: =( MyArray tmp ) { std::swap( numElements, tmp.numElements ); std::swap( pElements, tmp.pElements ); * ; }

22.3 — Move constructors and move assignment

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  • Does C++ compiler create default constructor when we write our own?
  • C++ Static Data Members
  • Static Member Function in C++
  • 'this' pointer in C++
  • Scope Resolution Operator vs this pointer in C++
  • Local Classes in C++
  • Nested Classes in C++
  • Enum Classes in C++ and Their Advantage over Enum DataType
  • Difference Between Structure and Class in C++
  • Why C++ is partially Object Oriented Language?

C++ Encapsulation and Abstraction

  • Encapsulation in C++
  • Abstraction in C++
  • Difference between Abstraction and Encapsulation in C++
  • Function Overriding in C++
  • Virtual Functions and Runtime Polymorphism in C++
  • Difference between Inheritance and Polymorphism
  • Function Overloading in C++
  • Constructor Overloading in C++
  • Functions that cannot be overloaded in C++
  • Function overloading and const keyword
  • Function Overloading and Return Type in C++
  • Function Overloading and float in C++
  • C++ Function Overloading and Default Arguments
  • Can main() be overloaded in C++?
  • Function Overloading vs Function Overriding in C++
  • Advantages and Disadvantages of Function Overloading in C++

C++ Operator Overloading

  • Operator Overloading in C++
  • Types of Operator Overloading in C++
  • Functors in C++
  • What are the Operators that Can be and Cannot be Overloaded in C++?
  • Inheritance in C++
  • C++ Inheritance Access
  • Multiple Inheritance in C++
  • C++ Hierarchical Inheritance
  • C++ Multilevel Inheritance
  • Constructor in Multiple Inheritance in C++
  • Inheritance and Friendship in C++
  • Does overloading work with Inheritance?

C++ Virtual Functions

  • Virtual Function in C++
  • Virtual Functions in Derived Classes in C++
  • Default Arguments and Virtual Function in C++
  • Can Virtual Functions be Inlined in C++?
  • Virtual Destructor
  • Advanced C++ | Virtual Constructor
  • Advanced C++ | Virtual Copy Constructor
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C++ Exception Handling

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  • Stack Unwinding in C++
  • User-defined Custom Exception with class in C++

C++ Files and Streams

  • File Handling through C++ Classes
  • I/O Redirection in C++
  • Templates in C++ with Examples
  • Template Specialization in C++
  • Using Keyword in C++ STL

C++ Standard Template Library (STL)

  • The C++ Standard Template Library (STL)
  • Containers in C++ STL (Standard Template Library)
  • Introduction to Iterators in C++
  • Algorithm Library | C++ Magicians STL Algorithm

C++ Preprocessors

  • C Preprocessors
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  • Namespace in C++ | Set 1 (Introduction)
  • namespace in C++ | Set 2 (Extending namespace and Unnamed namespace)
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Advanced C++

  • Multithreading in C++
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  • auto_ptr vs unique_ptr vs shared_ptr vs weak_ptr in C++
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  • Similarities and Difference between Java and C++
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Competitive Programming in C++

  • Competitive Programming - A Complete Guide
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Pre-requisite: Constructor in C++ 

A copy constructor is a member function that initializes an object using another object of the same class. In simple terms, a constructor which creates an object by initializing it with an object of the same class, which has been created previously is known as a copy constructor .  

Copy constructor is used to initialize the members of a newly created object by copying the members of an already existing object.

Copy constructor takes a reference to an object of the same class as an argument.

The process of initializing members of an object through a copy constructor is known as copy initialization.

It is also called member-wise initialization because the copy constructor initializes one object with the existing object, both belonging to the same class on a member by member copy basis.

The copy constructor can be defined explicitly by the programmer. If the programmer does not define the copy constructor, the compiler does it for us.  

Syntax of Copy Constructor with Example

Syntax of Copy Constructor

Characteristics of Copy Constructor

1. The copy constructor is used to initialize the members of a newly created object by copying the members of an already existing object.

2. Copy constructor takes a reference to an object of the same class as an argument. If you pass the object by value in the copy constructor, it would result in a recursive call to the copy constructor itself. This happens because passing by value involves making a copy, and making a copy involves calling the copy constructor, leading to an infinite loop. Using a reference avoids this recursion. So we use reference of Objects to avoid infinite calls.

3. The process of initializing members of an object through a copy constructor is known as copy initialization.

4 . It is also called member-wise initialization because the copy constructor initializes one object with the existing object, both belonging to the same class on a member-by-member copy basis.

5. The copy constructor can be defined explicitly by the programmer. If the programmer does not define the copy constructor, the compiler does it for us.

Types of Copy Constructors

1. default copy constructor.

An implicitly defined copy constructor will copy the bases and members of an object in the same order that a constructor would initialize the bases and members of the object.

2. User Defined Copy Constructor 

A user-defined copy constructor is generally needed when an object owns pointers or non-shareable references, such as to a file, in which case a destructor and an assignment operator should also be written

When is the copy constructor called? 

In C++, a Copy Constructor may be called in the following cases: 

  • When an object of the class is returned by value. 
  • When an object of the class is passed (to a function) by value as an argument. 
  • When an object is constructed based on another object of the same class. 
  • When the compiler generates a temporary object.

It is, however, not guaranteed that a copy constructor will be called in all these cases, because the C++ Standard allows the compiler to optimize the copy away in certain cases, one example is the return value optimization (sometimes referred to as RVO).

Copy Elision

In copy elision , the compiler prevents the making of extra copies which results in saving space and better the program complexity(both time and space); Hence making the code more optimized.  

Now it is on the compiler to decide what it wants to print, it could either print the above output or it could print case 1 or case 2 below, and this is what Return Value Optimization is. In simple words, RVO is a technique that gives the compiler some additional power to terminate the temporary object created which results in changing the observable behavior/characteristics of the final program.

When is a user-defined copy constructor needed? 

If we don’t define our own copy constructor, the C++ compiler creates a default copy constructor for each class which does a member-wise copy between objects. The compiler-created copy constructor works fine in general. We need to define our own copy constructor only if an object has pointers or any runtime allocation of the resource like a file handle , a network connection, etc.  

The default constructor does only shallow copy.  

shallow copy in C++

Deep copy is possible only with a user-defined copy constructor. In a user-defined copy constructor, we make sure that pointers (or references) of copied objects point to new memory locations.  

Deep Copy in C++

Copy constructor vs Assignment Operator 

The main difference between Copy Constructor and Assignment Operator is that the Copy constructor makes a new memory storage every time it is called while the assignment operator does not make new memory storage.

Which of the following two statements calls the copy constructor and which one calls the assignment operator? 

A copy constructor is called when a new object is created from an existing object, as a copy of the existing object. The assignment operator is called when an already initialized object is assigned a new value from another existing object. In the above example (1) calls the copy constructor and (2) calls the assignment operator. See this for more details.

Example – Class Where a Copy Constructor is Required 

Following is a complete C++ program to demonstrate the use of the Copy constructor. In the following String class, we must write a copy constructor. 

What would be the problem if we remove the copy constructor from the above code? 

If we remove the copy constructor from the above program, we don’t get the expected output. The changes made to str2 reflect in str1 as well which is never expected.   

Can we make the copy constructor private?  

Yes, a copy constructor can be made private. When we make a copy constructor private in a class, objects of that class become non-copyable. This is particularly useful when our class has pointers or dynamically allocated resources. In such situations, we can either write our own copy constructor like the above String example or make a private copy constructor so that users get compiler errors rather than surprises at runtime.

Why argument to a copy constructor must be passed as a reference?  

A copy constructor is called when an object is passed by value. Copy constructor itself is a function. So if we pass an argument by value in a copy constructor, a call to the copy constructor would be made to call the copy constructor which becomes a non-terminating chain of calls. Therefore compiler doesn’t allow parameters to be passed by value.

Why argument to a copy constructor should be const?

One reason for passing const reference is, that we should use const in C++ wherever possible so that objects are not accidentally modified. This is one good reason for passing reference as const , but there is more to it than ‘ Why argument to a copy constructor should be const?’

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What is std::move(), and when should it be used?

  • What is it?
  • What does it do?
  • When should it be used?

Good links are appreciated.

  • move-semantics

Jan Schultke's user avatar

  • 64 Bjarne Stroustrup explains move in A Brief Introduction to Rvalue References –  DumbCoder Commented Aug 5, 2010 at 9:49
  • 2 Move semantics –  Basilevs Commented Sep 11, 2014 at 4:12
  • 23 This question is referring to std::move(T && t) ; there also exists a std::move(InputIt first, InputIt last, OutputIt d_first) which is an algorithm related to std::copy . I point it out so others aren't as confused as I was when first confronted with a std::move taking three arguments. en.cppreference.com/w/cpp/algorithm/move –  josaphatv Commented Oct 17, 2016 at 22:48
  • 2 Recommend reading this if you don't have much of an idea what lvalue and rvalue references mean internalpointers.com/post/… –  Karan Singh Commented Jun 25, 2020 at 15:22
  • 2 To clarify, this question is about the std::move from <utility> , not the std::move from <algorithm> . –  Adrian McCarthy Commented Apr 18, 2022 at 13:43

9 Answers 9

1. "what is it".

While std::move() is technically a function - I would say it isn't really a function . It's sort of a converter between ways the compiler considers an expression's value.

2. "What does it do?"

The first thing to note is that std::move() doesn't actually move anything . It changes an expression from being an lvalue (such as a named variable) to being an xvalue . An xvalue tells the compiler:

You can plunder me, move anything I'm holding and use it elsewhere (since I'm going to be destroyed soon anyway)".

in other words, when you use std::move(x) , you're allowing the compiler to cannibalize x . Thus if x has, say, its own buffer in memory - after std::move() ing the compiler can have another object own it instead.

You can also move from a prvalue (such as a temporary you're passing around), but this is rarely useful.

3. "When should it be used?"

Another way to ask this question is "What would I cannibalize an existing object's resources for?" well, if you're writing application code, you would probably not be messing around a lot with temporary objects created by the compiler. So mainly you would do this in places like constructors, operator methods, standard-library-algorithm-like functions etc. where objects get created and destroyed automagically a lot. Of course, that's just a rule of thumb.

A typical use is 'moving' resources from one object to another instead of copying. @Guillaume links to this page which has a straightforward short example: swapping two objects with less copying.

using move allows you to swap the resources instead of copying them around:

Think of what happens when T is, say, vector<int> of size n. In the first version you read and write 3*n elements, in the second version you basically read and write just the 3 pointers to the vectors' buffers, plus the 3 buffers' sizes. Of course, class T needs to know how to do the moving; your class should have a move-assignment operator and a move-constructor for class T for this to work.

einpoklum's user avatar

  • 23 For a long time I've heard of these move semantics, I never looked into them. From this description you've given it just seems like it's a shallow copy instead of a deep copy. –  Zebrafish Commented Dec 30, 2016 at 10:52
  • 50 @TitoneMaurice: Except that it's not a copy - as the original value is no longer usable. –  einpoklum Commented Dec 30, 2016 at 11:52
  • 15 @Zebrafish you couldn't be more wrong. A shallow copy leaves the original in the exact same state, a move usually results in the original being empty or in an otherwise valid state. –  rubenvb Commented Jan 10, 2018 at 22:38
  • 94 @rubenvb Zebra isn't entirely wrong. While it's true that the original cannabilised object is usually deliberately sabotaged to avoid confusing errors (e.g. set its pointers to nullptr to signal that it no longer owns the pointees), the fact that the whole move is implemented by simply copying a pointer from the source to the destination (and deliberately avoiding doing anything with the pointee) is indeed reminiscent of a shallow copy. In fact, I would go so far as to say that a move is a shallow copy, followed optionally by a partial self-destruct of the source. (cont.) –  Lightness Races in Orbit Commented Nov 1, 2018 at 18:54
  • 29 (cont.) If we permit this definition (and I rather like it), then @Zebrafish's observation isn't wrong, just slightly incomplete. –  Lightness Races in Orbit Commented Nov 1, 2018 at 18:55

Wikipedia Page on C++11 R-value references and move constructors

  • In C++11, in addition to copy constructors, objects can have move constructors. (And in addition to copy assignment operators, they have move assignment operators.)
  • The move constructor is used instead of the copy constructor, if the object has type "rvalue-reference" ( Type && ).
  • std::move() is a cast that produces an rvalue-reference to an object, to enable moving from it.

It's a new C++ way to avoid copies. For example, using a move constructor, a std::vector could just copy its internal pointer to data to the new object, leaving the moved object in an moved from state, therefore not copying all the data. This would be C++-valid.

Try googling for move semantics, rvalue, perfect forwarding.

Noch's user avatar

  • 47 Move-semantics require the moved object remain valid , which is not an incorrect state. (Rationale: It still has to destruct, make it work.) –  GManNickG Commented Aug 5, 2010 at 16:37
  • 19 @GMan: well, it has to be in a state that is safe to destruct, but, AFAIK, it does not have to be usable for anything else. –  Zan Lynx Commented Oct 4, 2011 at 19:15
  • 9 @ZanLynx: Right. Note that the standard library additionally requires moved objects be assignable, but this is only for objects used in the stdlib, not a general requirement. –  GManNickG Commented Oct 4, 2011 at 19:44
  • 34 -1 "std::move() is the C++11 way to use move semantics" Please fix that. std::move() is not the way to use move semantics, move semantics are performed transparently to the programmer. move its only a cast to pass a value from one point to another where the original lvalue will no longer be used. –  Manu343726 Commented Jul 3, 2014 at 19:35
  • 31 I'd go further. std::move itself does "nothing" - it has zero side effects. It just signals to the compiler that the programmer doesn't care what happens to that object any more. i.e. it gives permission to other parts of the software to move from the object, but it doesn't require that it be moved. In fact, the recipient of an rvalue reference doesn't have to make any promises about what it will or will not do with the data. –  Aaron McDaid Commented Aug 20, 2015 at 14:17

You can use move when you need to "transfer" the content of an object somewhere else, without doing a copy (i.e. the content is not duplicated, that's why it could be used on some non-copyable objects, like a unique_ptr). It's also possible for an object to take the content of a temporary object without doing a copy (and save a lot of time), with std::move.

This link really helped me out :

http://thbecker.net/articles/rvalue_references/section_01.html

I'm sorry if my answer is coming too late, but I was also looking for a good link for the std::move, and I found the links above a little bit "austere".

This puts the emphasis on r-value reference, in which context you should use them, and I think it's more detailed, that's why I wanted to share this link here.

q-l-p's user avatar

  • 31 Nice link. I always found the wikipedia article, and other links that I stumbled across rather confusing since they just throw facts at you, leaving it to you to figure out what the actual meaning/rationale is. While "move semantics" in a constructor is rather obvious, all those details about passing &&-values around are not... so the tutorial-style description was very nice. –  Christian Stieber Commented Jul 15, 2012 at 12:12

Q: What is std::move ?

A: std::move() is a function from the C++ Standard Library for casting to a rvalue reference.

Simplisticly std::move(t) is equivalent to:

An rvalue is a temporary that does not persist beyond the expression that defines it, such as an intermediate function result which is never stored in a variable.

An implementation for std::move() is given in N2027: "A Brief Introduction to Rvalue References" as follows:

As you can see, std::move returns T&& no matter if called with a value ( T ), reference type ( T& ), or rvalue reference ( T&& ).

Q: What does it do?

A: As a cast, it does not do anything during runtime. It is only relevant at compile time to tell the compiler that you would like to continue considering the reference as an rvalue.

What it does not do:

  • Make a copy of the argument
  • Call the copy constructor
  • Change the argument object

Q: When should it be used?

A: You should use std::move if you want to call functions that support move semantics with an argument which is not an rvalue (temporary expression).

This begs the following follow-up questions for me:

What is move semantics? Move semantics in contrast to copy semantics is a programming technique in which the members of an object are initialized by 'taking over' instead of copying another object's members. Such 'take over' makes only sense with pointers and resource handles, which can be cheaply transferred by copying the pointer or integer handle rather than the underlying data.

What kind of classes and objects support move semantics? It is up to you as a developer to implement move semantics in your own classes if these would benefit from transferring their members instead of copying them. Once you implement move semantics, you will directly benefit from work from many library programmers who have added support for handling classes with move semantics efficiently.

Why can't the compiler figure it out on its own? The compiler cannot just call another overload of a function unless you say so. You must help the compiler choose whether the regular or move version of the function should be called.

In which situations would I want to tell the compiler that it should treat a variable as an rvalue? This will most likely happen in template or library functions, where you know that an intermediate result could be salvaged (rather than allocating a new instance).

Christopher Oezbek's user avatar

  • 16 Big +1 for code examples with semantics in comments. The other top answers define std::move using "move" itself - doesn't really clarify anything! --- I believe it's worth mentioning that not making a copy of the argument means that the original value cannot be reliably used. –  llf Commented Jun 7, 2018 at 18:48

std::move itself doesn't really do much. I thought that it called the moved constructor for an object, but it really just performs a type cast (casting an lvalue variable to an rvalue so that the said variable can be passed as an argument to a move constructor or assignment operator).

So std::move is just used as a precursor to using move semantics. Move semantics is essentially an efficient way for dealing with temporary objects.

Consider Object A = B + (C + (D + (E + F)));

This is nice looking code, but E + F produces a temporary object. Then D + temp produces another temporary object and so on. In each normal "+" operator of a class, deep copies occur.

For example

The creation of the temporary object in this function is useless - these temporary objects will be deleted at the end of the line anyway as they go out of scope.

We can rather use move semantics to "plunder" the temporary objects and do something like

This avoids needless deep copies being made. With reference to the example, the only part where deep copying occurs is now E + F. The rest uses move semantics. The move constructor or assignment operator also needs to be implemented to assign the result to A.

Dark Dududu's user avatar

  • 3 you spoke about move semantics . you should add to your answer as how std::move can be used because the question asks about that. –  Koushik Shetty Commented Jun 5, 2013 at 8:01
  • 2 @Koushik std::move doesnt do much - but is used to implement move semantics. If you don't know about std::move, you probably dont know move semantics either –  user929404 Commented Jun 5, 2013 at 8:56
  • 2 "doesnt do much"(yes just a static_cast to to a rvalue reference). what actually does it do and y it does is what the OP asked. you need not know how std::move works but you got to know what move semantics does. furthermore, "but is used to implement move semantics" its the otherway around. know move semantics and you'l understand std::move otherwise no. move just helps in movement and itself uses move semantics. std::move does nothing but convert its argument to rvalue reference, which is what move semantics require. –  Koushik Shetty Commented Jun 5, 2013 at 9:08
  • 11 "but E + F produces a temporary object" - Operator + goes left to right, not right to left. Hence B+C would be first! –  Ajay Commented Oct 15, 2015 at 7:20
  • only your answer explained it to me –  Ulterior Commented Nov 10, 2020 at 11:53

"What is it?" and "What does it do?" has been explained above.

I will give a example of "when it should be used".

For example, we have a class with lots of resource like big array in it.

output as below:

We can see that std::move with move constructor makes transform resource easily.

Where else is std::move useful?

std::move can also be useful when sorting an array of elements. Many sorting algorithms (such as selection sort and bubble sort) work by swapping pairs of elements. Previously, we’ve had to resort to copy-semantics to do the swapping. Now we can use move semantics, which is more efficient.

It can also be useful if we want to move the contents managed by one smart pointer to another.

  • https://www.learncpp.com/cpp-tutorial/15-4-stdmove/

Lightness Races in Orbit's user avatar

std::move itself does nothing rather than a static_cast . According to cppreference.com

It is exactly equivalent to a static_cast to an rvalue reference type.

Thus, it depends on the type of the variable you assign to after the move , if the type has constructors or assign operators that takes a rvalue parameter, it may or may not steal the content of the original variable, so, it may leave the original variable to be in an unspecified state :

Unless otherwise specified, all standard library objects that have been moved from being placed in a valid but unspecified state.

Because there is no special move constructor or move assign operator for built-in literal types such as integers and raw pointers, so, it will be just a simple copy for these types.

Yoon5oo's user avatar

std::move simply casts a variable to an rvalue reference. This rvalue reference is notated with &&. Let's say you have a class Foo and you instantiate an object like this

If you then write

that's the same thing as If I wrote

std::move replaces this cast to an rvalue reference. The reason why you would want to write either of the previous 2 lines of code is that if you write

The copy constructor will be called. Let's say Foo instances have a pointer to some data on the heap which they own. In Foo's destructor that data on the heap gets deleted. If you want to distinghuish between copying the data from the heap and taking ownership of that data, you can write a constructor which takes in const Foo& and that constructor can perform the deep copy. Then you can write a constructor which takes in an rvalue reference (Foo&&) and this constructor can simply rewire the pointers. This constructor which takes in Foo&& will be called when you write

and when you write

zast99's user avatar

  • I think it could be misleading using the C-style cast " (Foo&&) ", since it provides little compile-time guarantee in contrast to using static_cast as already suggested by @ChristopherOezbeck. More info here . Otherwise this answer doesn't add much which hasn't already been covered. –  alexpanter Commented Feb 21, 2023 at 14:51

Here is a full example, using std::move for a (simple) custom vector

Expected output:

Compile as:

Goblinhack's user avatar

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the copy assignment operator

IMAGES

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  2. Difference between copy constructor and assignment operator in c++

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  3. C++: Constructor, Copy Constructor and Assignment operator

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  4. PPT

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  5. GitHub

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  6. 5. Copy Assignment Operator Overloading C++

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VIDEO

  1. 134 Part 1 Writing assignment operator and copy constructor

  2. 135 Part 2 Writing assignment operator and copy constructor

  3. The designer recommended a high-end sideboard copy assignment!!The overall tone is skin-like gray

  4. 043024 COSC 1337 C++ Class Memory Mgmt: Intro Copy Assignment

  5. How to implement the rule of three's copy constructor

  6. Assignment Operators in C Programming

COMMENTS

  1. Copy assignment operator

    Triviality of eligible copy assignment operators determines whether the class is a trivially copyable type. [] NoteIf both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move), and selects the copy assignment if the argument is an ...

  2. Copy constructors and copy assignment operators (C++)

    Use an assignment operator operator= that returns a reference to the class type and takes one parameter that's passed by const reference—for example ClassName& operator=(const ClassName& x);. Use the copy constructor. If you don't declare a copy constructor, the compiler generates a member-wise copy constructor for you.

  3. c++

    Copy constructor is called when a new object is created from an existing object, as a copy of the existing object. And assignment operator is called when an already initialized object is assigned a new value from another existing object. Example-. t2 = t1; // calls assignment operator, same as "t2.operator=(t1);"

  4. Copy Constructor vs Assignment Operator in C++

    C++ compiler implicitly provides a copy constructor, if no copy constructor is defined in the class. A bitwise copy gets created, if the Assignment operator is not overloaded. Consider the following C++ program. Explanation: Here, t2 = t1; calls the assignment operator, same as t2.operator= (t1); and Test t3 = t1; calls the copy constructor ...

  5. Copy assignment operator

    The copy assignment operator selected for every non-static class type (or array of class type) memeber of T is trivial. A trivial copy assignment operator makes a copy of the object representation as if by std::memmove. All data types compatible with the C language (POD types) are trivially copy-assignable.

  6. Copy assignment operator

    A copy assignment operator of class T is a non-template non-static member function with the name operator= that takes exactly one parameter of type T, T&, const T&, volatile T&, or const volatile T&. For a type to be CopyAssignable, it must have a public copy assignment operator.

  7. Everything You Need To Know About The Copy Assignment Operator In C++

    The Copy Assignment Operator in a class is a non-template non-static member function that is declared with the operator=. When you create a class or a type that is copy assignable (that you can copy with the = operator symbol), it must have a public copy assignment operator. Here is a simple syntax for the typical declaration of a copy ...

  8. Copy assignment operator

    A copy assignment operator of class T is a non-template non-static member function with the name operator= that takes exactly one parameter of type T, T&, const T&, volatile T&, or const volatile T&. For a type to be CopyAssignable, it must have a public copy assignment operator.

  9. Copy Assignment Operator

    The copy assignment operator is called whenever selected by overload resolution, e.g. when an object appears on the left side of an assignment expression.. Implicitly-declared copy assignment operator. If no user-defined copy assignment operators are provided for a class type (struct, class, or union), the compiler will always declare one as an inline public member of the class.

  10. Assignment operator (C++)

    Assignment operator (C++) In the C++ programming language, the assignment operator, =, is the operator used for assignment. Like most other operators in C++, it can be overloaded . The copy assignment operator, often just called the "assignment operator", is a special case of assignment operator where the source (right-hand side) and ...

  11. Copy constructors, assignment operators,

    The first line runs the copy constructor of T, which can throw; the remaining lines are assignment operators which can also throw. HOWEVER, if you have a type T for which the default std::swap() may result in either T's copy constructor or assignment operator throwing, you are

  12. 21.12

    The implicit copy assignment operator. Unlike other operators, the compiler will provide an implicit public copy assignment operator for your class if you do not provide a user-defined one. This assignment operator does memberwise assignment (which is essentially the same as the memberwise initialization that default copy constructors do).

  13. 14.14

    The rule of three is a well known C++ principle that states that if a class requires a user-defined copy constructor, destructor, or copy assignment operator, then it probably requires all three. In C++11, this was expanded to the rule of five, which adds the move constructor and move assignment operator to the list.

  14. Copy assignment operator

    The copy assignment operator selected for every non-static class type (or array of class type) memeber of T is trivial T has no non-static data members of volatile-qualified type (since C++14) A trivial copy assignment operator makes a copy of the object representation as if by std::memmove. All data types compatible with the C language (POD ...

  15. Copy assignment operators (C++ only)

    Copy assignment operators (C++ only) The copy assignment operator lets you create a new object from an existing one by initialization. A copy assignment operator of a class A is a nonstatic non-template member function that has one of the following forms: If you do not declare a copy assignment operator for a class A, the compiler will ...

  16. 22.3

    C++11 defines two new functions in service of move semantics: a move constructor, and a move assignment operator. Whereas the goal of the copy constructor and copy assignment is to make a copy of one object to another, the goal of the move constructor and move assignment is to move ownership of the resources from one object to another (which is typically much less expensive than making a copy).

  17. Why must the copy assignment operator return a reference/const

    Strictly speaking, the result of a copy assignment operator doesn't need to return a reference, though to mimic the default behavior the C++ compiler uses, it should return a non-const reference to the object that is assigned to (an implicitly generated copy assignment operator will return a non-const reference - C++03: 12.8/10).

  18. Copy Constructor in C++

    Copy constructor and Assignment operator are similar as they are both used to initialize one object using another object. But, there are some basic differences between them: Copy constructor Assignment operator It is called when a new object is created from an existing object, as a copy of the existing objectThis operator is called when an ...

  19. c++

    The move assignment operator takes an r-value reference only e.g. CLASSA a1, a2, a3; a1 = a2 + a3; In the copy assignment operator, other can be constructor using a copy constructor or a move constructor (if other is initialized with an rvalue, it could be move-constructed --if move-constructor defined--). If it is copy-constructed, we will be ...

  20. C++ : Implementing copy constructor and copy assignment operator

    Your copy assignment operator is implemented incorrectly. The object being assigned to leaks the object its base points to.. Your default constructor is also incorrect: it leaves both base and var uninitialized, so there is no way to know whether either is valid and in the destructor, when you call delete base;, Bad Things Happen.. The easiest way to implement the copy constructor and copy ...

  21. c++

    The traditional canonical form of the assignment operator looks like this: TestClass& operator=(const TestClass& Other); (you don't want to invoke the copy constructor for assignment, too) and it returns a reference to *this.. A naive implementation would assign each data member individually:

  22. How to use only the move constructor and the move assignment operator

    Please tell me how I can correct this piece of code so that the cookie_name_t class does not use a copy constructor and an assignment constructor. When I do the following: cookie_name(cookie_name const &) = delete; cookie_name &operator=(cookie_name const &) = delete; in the cookie_name_t class, the code not compiling.