Structure assignments have been supported since C90.
Of course if you only want to assign some members of a struct object
to another, then you'll have to do it manually.
Using memcpy is not usually necessary, since the language directly
supports copying structures.
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The memcpy() function in C and C++ is used to copy a block of memory from one location to another. Unlike other copy functions, the memcpy function copies the specified number of bytes from one memory location to the other memory location regardless of the type of data stored.
It is declared in <string.h> header file. In C++, it is also defined inside <cstring> header file.
The memcpy function is declared as:
Below is the C program to show the working of memcpy()
Note : memmove() is another library function that handles overlapping well.
Similar reads.
What is the difference between using memcpy() or directly a pointer to declare the name variable inside the person struct in this code?
I know that internally an array is a pointer, but when doing it with a pointer it gives me a warning
In contrast, when performing with memcpy and with name[20], it does not give me any warning, what does the warning refer to?
To know the difference we must start by clarifying concepts. In C++ everything has a type, including text literals. Thus, the literal "juan" has a type that is a constant 1 const char[5] formation of five characters. It's five characters times the four letters plus the string termination character and it's constant because it's a literal. When you write this instruction:
Being char * the type of persona1.nombre , the type const char[5] is implicitly converted to a string pointer ( const char * ) and normally c++ explicitly forbids pointing to read-only memory ( const ) with read-write pointers (which are not marked as const ) but in this case it does the turns a blind eye and displays an alarm for keeping a compatibility with c 2 . What that statement is doing is pointing a pointer to the start of the literal "juan" , so the assigned variable is a pointer (even if it's the wrong type).
If we generate an example code and examine its assembler, we see that the compiler does just that, an assignment:
After the operation, you will have two pointers pointing to the same place and a single copy of the data:
If, on the other hand, we make the call to memcpy we see that the compiler does, effectively, a function call:
After the operation you will have two pointers, pointing to different sites but with a copy of the data:
By the way, contrary to what your comment ( //sin puntero ) says, calling memcpy also uses pointers, the destination memory pointer and the source memory pointer; but also since you have not reserved space to copy the data in the destination memory, your program can fail at run time.
Once these differences have been explained, I advise you not to use character formations to save text, in C++ the object is used std::string , which is safer and easier to use:
Also note that in C++ structs are types in their own right, so they don't need a type definition ( type def inition ) to be treated as such:
1 Also known as array .
2 In C the type of character literals does not include const .
c memcpy struct variable-assignment
Under what circumstances should I expect memcpys to outperform assignments on modern INTEL/AMD hardware? I am using GCC 4.2.x on a 32 bit Intel platform (but am interested in 64 bit as well).
You should never expect them outperform assignments. The reason is, the compiler will use memcpy anyway when it thinks it would be faster (if you use optimize flags). If not and if the structure is reasonable small that it fits into registers, direct register manipulation could be used which wouldn't require any memory access at all.
GCC has special block-move patterns internally that figure out when to directly change registers / memory cells, or when to use the memcpy function. Note when assigning the struct, the compiler knows at compile time how big the move is going to be, so it can unroll small copies (do a move n-times in row instead of looping) for instance. Note -mno-memcpy :
Who knows it better when to use memcpy than the compiler itself?
Very fast memcpy for image processing.
Courtesy of William Chan and Google. 30-70% faster than memcpy in Microsoft Visual Studio 2005.
You may be able to optimize it further depending on your exact situation and any assumptions you are able to make.
You may also want to check out the memcpy source (memcpy.asm) and strip out its special case handling. It may be possible to optimise further!
See short-circuit evaluation for the explanation. It's a common way of implementing these operators; it is not unique to JavaScript.
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Quote: Original post by ToohrVyk Very interesting, and it does make sense: the presence of a constructor marks the object as non-POD, so the compiler generates a member-wise assignment operator, which in turn incurs an alignment property.
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Popular topics, gylden_drage.
Std:: memcpy.
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* memcpy( void* dest, const void* src, count ); | ||
Copies count bytes from the object pointed to by src to the object pointed to by dest . Both objects are reinterpreted as arrays of unsigned char .
If the objects overlap, the behavior is undefined.
If either dest or src is an invalid or null pointer , the behavior is undefined, even if count is zero.
If the objects are potentially-overlapping or not TriviallyCopyable , the behavior of memcpy is not specified and may be undefined .
Parameters Return value Notes Example See also |
dest | - | pointer to the memory location to copy to |
src | - | pointer to the memory location to copy from |
count | - | number of bytes to copy |
[ edit ] notes.
std::memcpy may be used to implicitly create objects in the destination buffer.
std::memcpy is meant to be the fastest library routine for memory-to-memory copy. It is usually more efficient than std::strcpy , which must scan the data it copies or std::memmove , which must take precautions to handle overlapping inputs.
Several C++ compilers transform suitable memory-copying loops to std::memcpy calls.
Where strict aliasing prohibits examining the same memory as values of two different types, std::memcpy may be used to convert the values.
[ edit ] see also.
moves one buffer to another (function) | |
fills a buffer with a character (function) | |
copies a certain amount of wide characters between two non-overlapping arrays (function) | |
copies characters (public member function of ) | |
copy_if (C++11) | copies a range of elements to a new location (function template) |
copies a range of elements in backwards order (function template) | |
checks if a type is trivially copyable (class template) | |
for memcpy |
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Copies bytes between buffers. More secure versions of these functions are available; see memcpy_s , wmemcpy_s .
dest New buffer.
src Buffer to copy from.
count Number of characters to copy.
The value of dest .
memcpy copies count bytes from src to dest ; wmemcpy copies count wide characters. If the source and destination regions overlap, the behavior of memcpy is undefined. Use memmove to handle overlapping regions.
Make sure that the destination buffer is large enough to accommodate the number of copied characters. For more information, see Avoiding buffer overruns .
Because so many buffer overruns, and thus potential security exploits, have been traced to improper usage of memcpy , this function is listed among the "banned" functions by the Security Development Lifecycle (SDL). You may observe that some VC++ library classes continue to use memcpy . Furthermore, you may observe that the VC++ compiler optimizer sometimes emits calls to memcpy . The Visual C++ product is developed in accordance with the SDL process, and thus usage of this banned function has been closely evaluated. In the case of library use of it, the calls have been carefully scrutinized to ensure that buffer overruns will not be allowed through these calls. In the case of the compiler, sometimes certain code patterns are recognized as identical to the pattern of memcpy , and are thus replaced with a call to the function. In such cases, the use of memcpy is no more unsafe than the original instructions would have been; they have simply been optimized to a call to the performance-tuned memcpy function. Just as the use of "safe" CRT functions doesn't guarantee safety (they just make it harder to be unsafe), the use of "banned" functions doesn't guarantee danger (they just require greater scrutiny to ensure safety).
Because memcpy usage by the VC++ compiler and libraries has been so carefully scrutinized, these calls are permitted within code that otherwise conforms with the SDL. memcpy calls introduced in application source code only conform with the SDL when that use has been reviewed by security experts.
The memcpy and wmemcpy functions are only deprecated if the constant _CRT_SECURE_DEPRECATE_MEMORY is defined before the #include statement, as in the following examples:
Routine | Required header |
---|---|
or | |
For more compatibility information, see Compatibility .
See memmove for a sample of how to use memcpy .
Buffer manipulation _memccpy memchr , wmemchr memcmp , wmemcmp memmove , wmemmove memset , wmemset strcpy_s , wcscpy_s , _mbscpy_s strncpy_s , _strncpy_s_l , wcsncpy_s , _wcsncpy_s_l , _mbsncpy_s , _mbsncpy_s_l
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This struct A is serialized into a char * buf. If I want to deserialize the individual values eg:
or I can just do
Which one is better or are both the same?
Also to deserialize the whole struct, if I just do
Would this work fine or should I be worried about padding etc from the compiler?
When the data is copied into char[] buffer, it may not be properly aligned in memory for access as multi-byte types. Copying the data back into struct restores proper alignment.
If I want to deserialize the individual values eg: uint16_t len = 0; memcpy(&len, buf, sizeof(len));
Assuming that you have copied the struct into buf , this is perfectly valid, because the language guarantees that the initial member would be aligned with the beginning of the structure. However, casting buf to uint16_t* is invalid, because the buffer many not be properly aligned in memory to be addressed as uint16_t .
Note that getting elements of the struct other than the initial one require computing proper offset:
Also to deserialize the whole struct, if I just do A tmp; memcpy(&tmp, buf, sizeof(A)); Would this work fine or should I be worried about padding etc from the compiler?
This would work fine. Any padding embedded in the struct when you copied it into the buf would come back into tmp , along with the actual data.
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COMMENTS
Note when assigning the struct, the compiler knows at compile time how big the move is going to be, so it can unroll small copies (do a move n-times in row instead of looping) for instance. Note -mno-memcpy: -mmemcpy. -mno-memcpy. Force (do not force) the use of "memcpy()" for non-trivial block moves. The default is -mno-memcpy, which allows ...
The struct1=struct2; notation is not only more concise, but also shorter and leaves more optimization opportunities to the compiler. The semantic meaning of = is an assignment, while memcpy just copies memory. That's a huge difference in readability as well, although memcpy does the same in this case. Use =.
And don't worry about performance: memcpy () gets inlined by the compiler for small sizes and does generate a single MOV instruction when it's possible (e.g. copying 4 or 8 bytes). For bigger structs, memcpy () and val = *ptr are still identical because, val = *ptr actually emits code just calling memcpy ().
Introduction to Memcpy() - Your Memory Copying Friend. Memcpy() is declared in the string.h header and has this prototype: void *memcpy(void *dest, const void *src, size_t n); In plain English, memcpy() takes a destination and source memory block, and a number of bytes to copy. It then copies n bytes from src to dest, returning dest.
Below diagram illustrates above source memory layout, if there is a pointer field member, either the straight assignment or memcpy, that will be alias of pointer to point same address.For example, b.alias and c.alias both points to address of a.alias.Once one of them free the pointed address, it will cause another pointer as dangling pointer.
memcpy may be used to set the effective type of an object obtained by an allocation function. memcpy is the fastest library routine for memory-to-memory copy. It is usually more efficient than strcpy, which must scan the data it copies or memmove, which must take precautions to handle overlapping inputs. Several C compilers transform suitable ...
I tried to assign the values of struct to unsigned char array. I have attached both .c files at the bottom. 'Client.c' takes a struct, arrange the struct in u_char array and send the u_char array to 'Server.c'. Now 'Server.c' takes the u_char array and assign to the struct and displays its values.
Cats_and_Shit. •. I think you could say that the assignment operator is parametrically polymorphic, while memcpy uses subtyping. Parametric polymorphism is when an operation is defined abstractly such that works on any type (or any type with certain qualities); for assignment in C that is everything except arrays.
Structure assignments have been supported since C90. Of course if you only want to assign some members of a struct object to another, then you'll have to do it manually. Using memcpy is not usually necessary, since the language directly supports copying structures. Mar 10 '07 # 2. Richard Tobin.
The memcpy() function in C and C++ is used to copy a block of memory from one location to another. Unlike other copy functions, the memcpy function copies the specified number of bytes from one memory location to the other memory location regardless of the type of data stored.. It is declared in <string.h> header file. In C++, it is also defined inside <cstring> header file.
To know the difference we must start by clarifying concepts. In C++ everything has a type, including text literals. Thus, the literal "juan"has a type that is a constant 1 const char[5] formation of five characters. It's five characters times the four letters plus the string termination character and it's constant because it's a literal.
What is memcpy() memcpy() is a standard function used in the C programming language to copy blocks of memory from one place to another. Its prototype is defined in the string.h header file as follows:. void *memcpy(void *dest, const void *src, size_t n); The memcpy() function copies the contents of a source buffer to a destination buffer, starting from the memory location pointed to by src ...
Return value. If the byte (unsigned char) c was found, memccpy returns a pointer to the next byte in dest after (unsigned char) c.Otherwise it returns a null pointer. [] NoteThe function is identical to the POSIX memccpy.. memccpy (dest, src, 0, count) behaves similar to strncpy (dest, src, count), except that the former returns a pointer to the end of the buffer written, and does not zero-pad ...
Memcpy vs assignment in C. c memcpy struct variable-assignment. ... The reason is, the compiler will use memcpy anyway when it thinks it would be faster (if you use optimize flags). If not and if the structure is reasonable small that it fits into registers, direct register manipulation could be used which wouldn't require any memory access at ...
o->i = *i; struct outer o; // assign a bunch of fields in o->i... frob(&o.i, o); return 0; If gcc decides to replace that assignment with memcpy, then it's an invalid call because the source and dest overlap. Obviously, if I change the assignment statement in frob to call memmove instead, then the problem goes away.
Should memcpy and the assignment operator (=) be interchangeable when reading/writing bytes to a void* or char* on the heap in c/c++? I hope this question isn't to specific or inappropriately placed but I'm not sure where to ask and haven't been able to find any answers via Google. Also, sorry in advance but I can't share my code due to my ...
return 0; when i use the default assignment operator of the Test struct, the execution time is around 6600 milliseconds, but when i overload the assignment operator use memcpy with the size of the block to copy being known at compile time, the same program executes at around 3800 milliseconds.
Don't go for premature micro-optimisations such as using memcpy like this. Using assignment is clearer and less error-prone and any decent compiler will generate suitably efficient code. If, and only if, you have profiled the code and found the assignments to be a significant bottleneck then you can consider some kind of micro-optimisation, but ...
Return value. dest [] Notestd::memcpy may be used to implicitly create objects in the destination buffer.. std::memcpy is meant to be the fastest library routine for memory-to-memory copy. It is usually more efficient than std::strcpy, which must scan the data it copies or std::memmove, which must take precautions to handle overlapping inputs.. Several C++ compilers transform suitable memory ...
memcpy copies count bytes from src to dest; wmemcpy copies count wide characters. If the source and destination regions overlap, the behavior of memcpy is undefined. Use memmove to handle overlapping regions. Important. Make sure that the destination buffer is large enough to accommodate the number of copied characters.
8. When the data is copied into char[] buffer, it may not be properly aligned in memory for access as multi-byte types. Copying the data back into struct restores proper alignment. If I want to deserialize the individual values eg: uint16_t len = 0; memcpy(&len, buf, sizeof(len)); Assuming that you have copied the struct into buf, this is ...