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Essays About Violence: Top 5 Examples and 7 Prompts

Violence is a broad topic and can be sensitive for many; read our guide for help writing essays about violence.

The world has grown considerably more chaotic in recent decades, and with chaos comes violence. We have heard countless stories of police brutality, mass shootings, and injustices carried out by governments; these repeating occurrences show that the world is only becoming more violent.

Violence refers to the use of physical force so as to injure, abuse, damage, or destroy . From punching a friend due to disagreement to a massacre of innocent civilians, a broad range of actions can be considered violent. Many say that violence is intrinsic to humanity, but others promote peace and believe that we must do better to improve society.

If you are writing essays about violence, go over the essay example, and writing prompts featured below. 

Are you looking for more? Check out our guide packed full of transition words for essays .

1. Videogames, Violence, and Vulgarity by Jared Lovins

2. street culture, schools, and the risk of youth violence by lorine hughes, ekaterina botchkovar, olena antonaccio, and anastasiia timmer, 3. violence in media: no problem or promotes violence in society by albert miles, 4. my experience of domestic violence by ruth stewart, 5. a few thoughts about violence by jason schmidt, writing prompts on essays about violence, 1. what is violence, 2. different types of violence, 3. can social media cause people to be violent, 4. is violence truly intrinsic to humankind, 5. causes of violence, 6. violence among the youth, 7. race-based violence.

“Parents allow themselves to be ignorant of the video games their children are playing. Players allow themselves to act recklessly when they believe that playing video games for ten, twenty, or even thirty hours on end won’t have an adverse effect on their mental and physical health. People allow themselves to act foolishly by blaming video games for much of the violence in the world when in truth they should be blaming themselves.”

Lovins discusses the widespread belief that video games cause violence and ” corrupt our society.” There is conflicting evidence on this issue; some studies prove this statement, while others show that playing violent video games may produce a calming effect. Lovins concludes that it is not the games themselves that make people violent; instead, some people’s mental health issues allow the games to inspire them to commit violence.

“The risk of violence was not higher (or lower) in schools with more pervasive street culture values. Higher concentrations of street culture values within schools did not increase the likelihood of violence above and beyond the effects of the street culture values of individual students. Our results also showed that attending schools with more pervasive street culture values did not magnify the risk of violence among individual students who had internalized these same values.”

In this essay, the authors discuss the results of their study regarding “street culture” and violence. Street culture promotes toughness and dominance by using “physical force and aggression,” so one would think that students who embrace street culture would be more violent; however, the research reveals that there is no higher risk of violent behavior in schools with more “street culture”-following students. 

“We have had a violent society before media was even around, and violence is just in our nature as human beings. Those who happen to stand against this are deceived by society, due to the fact that we live in a dangerous world, which will stay this way due to the inability to create proper reasoning.”

Miles writes about people blaming the media for violence in society. He believes that government media regulations, including age-based ratings, are sufficient. If these restrictions and guidelines are taken seriously, there should be no problem with violence. Miles also states that violence has existed as long as humankind has, so it is unreasonable to blame the media. 

“It was when I was in the bath, and I looked down at my body and there were no bruises on it. None at all. I was shocked; it was the first time I had lived in a non-bruised body in many years. I don’t know if any other women who got out of violent situations felt their moment. The point at which they realised it was over, they could now get on with recovering. I promised myself that I would never stay with a violent partner ever, ever again. I have kept that promise to myself.”

Stewart reflects on her time with an ex-boyfriend who was violent towards her. Even though he kept hitting her, she stayed because she was used to it; her mother and stepfather were both violent during her childhood. Thankfully, she decided to leave and freed herself from the torture. She promises never to get into a similar situation and gives tips on avoiding staying with a violent partner. 

“I went back and replayed the burglar scenario in my head. Suppose I’d had a gun. When would I have pulled it? When he ran out of the apartment? What were the chances I would have killed him in a panic, without ever knowing he was armed? Stupidly high. And for what? Because he tried to steal someone’s TV? No.”

In his essay, Schmidt recalls an instance in which a man pulled a gun on him, threatening him with violence. He chased a burglar down the street, but the burglar pulled a gun on him, leaving him stunned and confused enough to escape. Schmidt was so bothered by the incident that he got his own concealed carry permit; however, after reading statistics regarding gun accidents, he decided to reject violence outright and pursue peace. 

As stated previously, violence is quite a broad topic, so it can be challenging to understand fully. Define the word violence and briefly overview some of its probable causes, how it manifests itself, and its effects. You can also include statistics related to violence and your own opinions on if violence is a good or bad thing. 

Essays About Violence: Different types of violence

There are many types of violence, such as domestic violence, gun violence, and war. List down the commonly occurring forms of violence and explain each of them briefly. How are they connected, if they are? To keep your essay exciting and readable, do not go too in-depth; you can reserve a more detailed discussion for future essays that are specifically about one type of violence.  

Social media is quite explicit and can show viewers almost anything, including violent content. Some sample essays above discuss the media’s effect on violence; based on this, is social media any different? Research this connection, if it exists, and decide whether social media can cause violence. Can social media-based pressure lead to violence? Answer this question in your essay citing data and interview research.

Many argue that humans are innately violent, and each of us has an “inner beast.” In your essay, discuss what makes people violent and whether you believe we have tendencies towards violence. Be sure to support your points with ample evidence; there are many sources you can find online. 

Violence arises from many common problems, whether it be depression, poverty, or greed. Discuss one or more causes of violence and how they are interconnected. Explain how these factors arise and how they manifest violence. With an understanding of the causes of violence, your essay can also propose solutions to help prevent future violence.

Youth violence is becoming a more severe problem. News of school shootings in the U.S. has set public discourse aflame, saying that more should be done to prevent them. For your essay, give a background of youth violence in the U.S. and focus on school shootings. What motivates these school shooters?  Give examples of children whose upbringing led them to commit violent acts in the future

Another issue in the U.S. today is race-based violence, most notably police brutality against African-Americans. Is there a race issue in policing in America? Or do they target offenders regardless of race? Can both be true at the same time? You decide, and make sure to explain your argument in detail. 

If you’d like to learn more, in this guide our writer explains how to write an argumentative essay .Grammarly is one of our top grammar checkers. Find out why in this Grammarly review .

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Causes of Violence in Society

What are the causes of violence in society: abstract, the causes of violence in society: drugs and alcohol, the causes of violence in society: mental illness and brain injury, the causes of violence in society: justice for offenders, what are the causes of violence in society: conclusion.

There are many factors that can cause people into violent acts. Acts of violence in humans can be caused by triggers to violent acts and propensity to be violent.

The propensity to be violent depends on the personal character of the one committing the acts of violence (Haggård‐Grann et al., 2006). The trigger represents a social factor that leads a person into crime.

Some of these triggers include the use of drugs, alcohol, brain injury and mental illness. Nevertheless, these triggers can only lead to violence if the propensity to be violent exists in the violent individuals (Haggård‐Grann et al., 2006).

There are people who have the use drugs, alcohol, or have mental illness and brain injuries and yet they are not involved in acts of violence. This paper wishes to relate how the use of drugs and alcohol as well as mental illness and brain injury plays a role in acts of violence.

Use of drugs and alcohol can affect the one’s personality making them violent. In the United States, most of the cases that lead to incarceration can be connected to the use of drugs and alcohol. Alcohol and drugs have been connected to property offenses, public order offenses, drug offenses and domestic violence (Parker & Auerhahn, 2008).

Use of alcohol in the United States and most countries is legal and this contributes to social problems such as violence. Alcohol contributes to 40% of acts of violence and according to statistics most of the offenders in jail were drunk when they were arrested (Parker & Auerhahn, 2008).

Alcohol contributes to more violent acts than the use of illegal drugs. Alcohol has been found to contribute to rape, physical attacks, robbery, massacre and domestic violence. There are more than 3 million acts of violence every year connected to alcohol (Bushman, 2003).

Statistics connected to the use of alcohol show that drunk offenders commit most of the assaults. Alcohol is connected to crimes where the victim and the offender know one another and most of the intimate criminal acts are connected to alcohol.

Use of illegal drugs can also be connected to acts of crime. There are times where violent offenders commit the crimes to meet their demand for drugs. Offenders engage in acts of robbery to purchase the drugs (Bushman, 2003).

Those who abuse drugs are most likely to be incarcerated for acquisitive acts of crime such as looting, handling stolen items, burglary and robbery, only to feed their stomachs. Many people are arrested for driving when intoxicated with drugs and alcohol.

Intoxicated driving is understood to be among the main causes of death. Statistics indicate that alcohol and drugs also contribute to juvenile crimes (Alvarez & Bachman, 2013). Juvenile Justice Systems reveal that teens and children arrested for acts of violence are under the influence of alcohol.

Violence in the context of mental illness and brain injury is sensationalized and this affects the stigma of the patients. In today’s society, brain injury and mental illness can be connected to violence and this in turn complicates the work of the psychiatrists (Carmel & Hunter, 2009).

It is because of this fact that most patients with brain damage or mental illness are discriminated in the community for assumptions that they are violent. Most of the violent acts connected to brain damage and mental illness take place in health facilities. This takes place when the patients become aggressive and the psychiatrists and doctors are called to assess the situations.

Mental illness and brain injury patients with stable conditions are not connected to violence. Mental illness and brain injury patients with violent behaviors mostly get involved because of biological factors (Carmel & Hunter, 2009).

When dealing with patients of mental illness and brain injury, it is important to consider their psychosocial factors as they contribute to violent behaviors. Aggression in patients with brain injuries and mental illness occurs when the libidinal impulses are blocked. Violent behavior in these patients may develop from past scenes and experiences.

The criminal justice system’s work is to rule on the cases of violence. Considering that most of the patients with brain injury and mental illness are bound to commit crimes, it would be important to consider rehabilitation than punishment (Swartz et al., 2014). Past experiences and scenes could trigger the violent behaviors of the offenders. Punishing them increases their stigmatization and they end being frustrated.

On the other hand, offenders who commit acts of violence for having abused drugs and alcohol should be punished and at the same time counseled on their effects on their reasoning (Swartz et al., 2014). Alcohol and drug abuse affects the personality of humans and sometimes leads them to behave violently. Incarceration is not the only approach that can be used to make them reform; they can be given guidance for them to end their violent behaviors.

The causes of violence are pre-determined by different factors such as drug and alcohol abuse or mental or brain injury. Most of the violent offenders are incarcerated, but they are not given a chance to reform. The criminal justice system’s role is to ensure safety for all (Alvarez & Bachman, 2013). Though the offenders deserve punishment, they should also be rehabilitated to ensure they do not go back to violent behaviors after they are free again.

Alvarez, A., & Bachman, R. (2013). Violence: The enduring problem . New York, NY: Sage Publications.

Bushman, B. J. (2003). Human aggression while under the influence of alcohol and other drugs: An integrative research review. Current Directions in Psychological Science , 148-152.

Carmel, H., & Hunter, M. (2009). Staff injuries from inpatient violence. Psychiatric Services , 40 (1), 41-46.

Haggård‐Grann, U., Hallqvist, J., Långström, N., & Möller, J. (2006). The role of alcohol and drugs in triggering criminal violence: a case‐crossover study*. Addiction , 101 (1), 100-108.

Parker, R. N., & Auerhahn, K. (2008). Alcohol, drugs, and violence. Annual review of sociology , 291-311.

Swartz, M. S., Swanson, J. W., Hiday, V. A., Borum, R., Wagner, H. R., & Burns, B. J. (2014). Violence and severe mental illness: the effects of substance abuse and nonadherence to medication. American journal of psychiatry .

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StudyCorgi. (2020, January 13). Causes of Violence in Society. https://studycorgi.com/causes-of-violence-in-society/

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The Main Causes of Youth Violence Essay

Introduction, causes of youth violence, effects of youth violence, reference list.

Youth violence is not only a widespread social phenomenon but also a significant health problem. Homicide is the fourth most common cause of death among people aged 10-29 (Golshiri et al ., 2018). Apart from this, the experience of violence may lead to other severe mental and physical disorders. Young people can also be involved in the process of violence as perpetrators, which raises the question of their psychological health as well.

Youth violence may be viewed as a cruel and harmful behavior “exerted by, or against, children and young people” (Seal and Harris, 2018, p. 23). However, it seems that similar reasons underlie the two sides of youth violence, and thus, their causes and effects may be examined together. This paper attempts to identify the main reasons behind the abuse among young people and its potential consequences for youth and society.

The Background

It seems evident that young people are heavily influenced by the community where they have grown up and live. People obtain their values and foundations of the worldview in childhood and adolescence. That is why youth violence can be caused by the background of those who perpetrate or experience abuse. The family has the most substantial impact on the behavior of young people, among other institutions. The family directly relates to youth violence considered as experience. Child abuse is one of the most popular forms of violence against youth. However, it is also clear that family life can lead to acts of violence committed by young people.

Bushman et al . (2016) argue that “interparental violence, chaotic family life,” and “inconsistent discipline” are among crucial risk factors of youth violence (p. 21). In other words, young people who were poorly treated in their family or witnessed some cruelty have a higher chance of becoming perpetrators. The neighborhood plays a similar role in the expansion of violence among people. Youth who live in poor areas with high levels of criminality face cruelty and abuse very often, and thus, may be severely influenced by them.

Personal Characteristics

Although the awareness of a person’s surroundings can help in predicting his or her violent behavior, there are still some other factors that may contribute to youth abuse. It is impossible to omit the fact that the social surrounding does not influence some features of personality. These traits are shared among the perpetrators and include “psychopathy, narcissism, and Machiavellianism” (Bushman et al ., 2018). All of them are similar in the sense that people who possess them do not think about the feelings of others, and therefore, can sometimes be very violent. Finally, some people may have a mental disorder or congenital propensity for violence.

Access to Guns and the Influence of the Media

Shooting is one of the most common forms of youth violence, and guns are the primary weapons of perpetrators. Arms allow committing crimes, even those people who are not able to do it in any other way. Thus, even physically weak adolescents have access to a murder weapon. This happens partly due to broad coverage of violence in media. Young people hear about numerous acts of violence daily, and this news may serve as an inspiration for them. This news covers not only particular acts of violence committed by youth but also wars and armed conflicts. It seems that even aggressive sports may be a reason for young people’s vicious behavior. The ideas of dominance and brute force are rather popular with the media these days (Bushman et al ., 2018). In this context, the media is also an essential boost to youth violence.

Extension of Violence

It is an undeniable fact that violence only leads to more violence. According to Lovegrove and Cornell (2016), those young people who were involved in some act of violence “have a higher likelihood of engaging in other forms of problem behavior” (p. 6). This means that if some person committed a crime during his or her adolescence, there is a probability that they will be involved in more severe crimes in the future.

Moreover, the experience of violence in adolescence can also be a reason for delinquent behavior in adulthood. Those who have been bullied or rejected in their schoolyears have a high chance of becoming perpetrators of abuse when they grow up (Bushman et al ., 2016). Thus, both perpetrators and victims disseminate violence across society.

Health Problems

It was already mentioned above that youth violence is a significant health problem. It is clear that those people who experienced abuse suffer most of all. For instance, if a person was bullied in school, it can result in him or her experiencing psychological trauma for the rest of their life. Victimization may cause addiction to tobacco, alcohol, and illegal drugs (Lovegrove and Cornell, 2016). Thus, victimized people might become ill both mentally and physically. This example shows the consequences of non-fatal youth violence. The effects of abuse, which leads to someone’s death, are somewhat visible and even worse than in the case of non-fatal victimization.

On the other hand, it seems that young people who acted as perpetrators may also have health and mental problems due to their experience of violence. Some people may never regret harming others, but those who will repent their violent behavior are likely to suffer from it as well. This burden can be especially hard if they committed some severe crime, and nobody knew about it.

One can imagine a person who participated in bullying, which resulted in the death of the victim. If nobody revealed that this person was guilty of this crime, he or she would have to keep it to themselves to the end of days. If this person starts feeling sorry for this crime one day, he or she can, therefore, experience some serious psychological problems. The same as in the previous case, this person might become addicted to alcohol and drugs. Overall, it can be seen that the mental and physical health of both perpetrators and victims can be damaged by youth violence.

Even though youth violence can be viewed differently – as perpetration and as an experience of being victimized – some fundamental causes and effects of this phenomenon still exist. Young people who commit acts of violence are strongly influenced by their background, personal traits, access to guns, and the coverage of abuse in the media. At the same time, these reasons also apply to the youth who experienced violence. The two main effects of youth violence are the dissemination of abuse across social and health problems of perpetrators and victims. As can be seen, youth violence is a serious health and social issue which affects the whole society.

Bushman, B.J. et al . (2016) ‘Youth violence: what we know and what we need to know’, American Psychologist , 71(1), pp. 17-39.

Golshiri, P. et al . (2018) ‘Youth violence and related risk factors: a cross-sectional study in 2800 adolescents’, Advanced Biomedical Research 7(138), pp. 1-8. Web.

Lovegrove, P.J. and Cornell, D.G. (2016) ‘Patterns of bullying and victimization associated with other problem behaviors among high school students: a conditional latent class approach’, in Taylor, T. (ed.) Youth violence prevention . London: Routledge, pp. 5-22.

Seal, M. and Harris, P. (2016) Responding to youth violence through youth work . Bristol: Policy Press.

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IvyPanda . "The Main Causes of Youth Violence." October 30, 2023. https://ivypanda.com/essays/the-main-causes-and-effects-of-youth-violence/.

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Violence, media effects, and criminology.

  • Nickie D. Phillips Nickie D. Phillips Department of Sociology and Criminal Justice, St. Francis College
  • https://doi.org/10.1093/acrefore/9780190264079.013.189
  • Published online: 27 July 2017

Debate surrounding the impact of media representations on violence and crime has raged for decades and shows no sign of abating. Over the years, the targets of concern have shifted from film to comic books to television to video games, but the central questions remain the same. What is the relationship between popular media and audience emotions, attitudes, and behaviors? While media effects research covers a vast range of topics—from the study of its persuasive effects in advertising to its positive impact on emotions and behaviors—of particular interest to criminologists is the relationship between violence in popular media and real-life aggression and violence. Does media violence cause aggression and/or violence?

The study of media effects is informed by a variety of theoretical perspectives and spans many disciplines including communications and media studies, psychology, medicine, sociology, and criminology. Decades of research have amassed on the topic, yet there is no clear agreement about the impact of media or about which methodologies are most appropriate. Instead, there continues to be disagreement about whether media portrayals of violence are a serious problem and, if so, how society should respond.

Conflicting interpretations of research findings inform and shape public debate around media effects. Although there seems to be a consensus among scholars that exposure to media violence impacts aggression, there is less agreement around its potential impact on violence and criminal behavior. While a few criminologists focus on the phenomenon of copycat crimes, most rarely engage with whether media directly causes violence. Instead, they explore broader considerations of the relationship between media, popular culture, and society.

  • media exposure
  • criminal behavior
  • popular culture
  • media violence
  • media and crime
  • copycat crimes

Media Exposure, Violence, and Aggression

On Friday July 22, 2016 , a gunman killed nine people at a mall in Munich, Germany. The 18-year-old shooter was subsequently characterized by the media as being under psychiatric care and harboring at least two obsessions. One, an obsession with mass shootings, including that of Anders Breivik who ultimately killed 77 people in Norway in 2011 , and the other an obsession with video games. A Los Angeles, California, news report stated that the gunman was “an avid player of first-person shooter video games, including ‘Counter-Strike,’” while another headline similarly declared, “Munich gunman, a fan of violent video games, rampage killers, had planned attack for a year”(CNN Wire, 2016 ; Reuters, 2016 ). This high-profile incident was hardly the first to link popular culture to violent crime. Notably, in the aftermath of the 1999 Columbine shooting massacre, for example, media sources implicated and later discredited music, video games, and a gothic aesthetic as causal factors of the crime (Cullen, 2009 ; Yamato, 2016 ). Other, more recent, incidents have echoed similar claims suggesting that popular culture has a nefarious influence on consumers.

Media violence and its impact on audiences are among the most researched and examined topics in communications studies (Hetsroni, 2007 ). Yet, debate over whether media violence causes aggression and violence persists, particularly in response to high-profile criminal incidents. Blaming video games, and other forms of media and popular culture, as contributing to violence is not a new phenomenon. However, interpreting media effects can be difficult because commenters often seem to indicate a grand consensus that understates more contradictory and nuanced interpretations of the data.

In fact, there is a consensus among many media researchers that media violence has an impact on aggression although its impact on violence is less clear. For example, in response to the shooting in Munich, Brad Bushman, professor of communication and psychology, avoided pinning the incident solely on video games, but in the process supported the assertion that video gameplay is linked to aggression. He stated,

While there isn’t complete consensus in any scientific field, a study we conducted showed more than 90% of pediatricians and about two-thirds of media researchers surveyed agreed that violent video games increase aggression in children. (Bushman, 2016 )

Others, too, have reached similar conclusions with regard to other media. In 2008 , psychologist John Murray summarized decades of research stating, “Fifty years of research on the effect of TV violence on children leads to the inescapable conclusion that viewing media violence is related to increases in aggressive attitudes, values, and behaviors” (Murray, 2008 , p. 1212). Scholars Glenn Sparks and Cheri Sparks similarly declared that,

Despite the fact that controversy still exists about the impact of media violence, the research results reveal a dominant and consistent pattern in favor of the notion that exposure to violent media images does increase the risk of aggressive behavior. (Sparks & Sparks, 2002 , p. 273)

In 2014 , psychologist Wayne Warburton more broadly concluded that the vast majority of studies have found “that exposure to violent media increases the likelihood of aggressive behavior in the short and longterm, increases hostile perceptions and attitudes, and desensitizes individuals to violent content” (Warburton, 2014 , p. 64).

Criminologists, too, are sensitive to the impact of media exposure. For example, Jacqueline Helfgott summarized the research:

There have been over 1000 studies on the effects of TV and film violence over the past 40 years. Research on the influence of TV violence on aggression has consistently shown that TV violence increases aggression and social anxiety, cultivates a “mean view” of the world, and negatively impacts real-world behavior. (Helfgott, 2015 , p. 50)

In his book, Media Coverage of Crime and Criminal Justice , criminologist Matthew Robinson stated, “Studies of the impact of media on violence are crystal clear in their findings and implications for society” (Robinson, 2011 , p. 135). He cited studies on childhood exposure to violent media leading to aggressive behavior as evidence. In his pioneering book Media, Crime, and Criminal Justice , criminologist Ray Surette concurred that media violence is linked to aggression, but offered a nuanced interpretation. He stated,

a small to modest but genuine causal role for media violence regarding viewer aggression has been established for most beyond a reasonable doubt . . . There is certainly a connection between violent media and social aggression, but its strength and configuration is simply not known at this time. (Surette, 2011 , p. 68)

The uncertainties about the strength of the relationship and the lack of evidence linking media violence to real-world violence is often lost in the news media accounts of high-profile violent crimes.

Media Exposure and Copycat Crimes

While many scholars do seem to agree that there is evidence that media violence—whether that of film, TV, or video games—increases aggression, they disagree about its impact on violent or criminal behavior (Ferguson, 2014 ; Gunter, 2008 ; Helfgott, 2015 ; Reiner, 2002 ; Savage, 2008 ). Nonetheless, it is violent incidents that most often prompt speculation that media causes violence. More specifically, violence that appears to mimic portrayals of violent media tends to ignite controversy. For example, the idea that films contribute to violent crime is not a new assertion. Films such as A Clockwork Orange , Menace II Society , Set it Off , and Child’s Play 3 , have been linked to crimes and at least eight murders have been linked to Oliver Stone’s 1994 film Natural Born Killers (Bracci, 2010 ; Brooks, 2002 ; PBS, n.d. ). Nonetheless, pinpointing a direct, causal relationship between media and violent crime remains elusive.

Criminologist Jacqueline Helfgott defined copycat crime as a “crime that is inspired by another crime” (Helfgott, 2015 , p. 51). The idea is that offenders model their behavior on media representations of violence whether real or fictional. One case, in particular, illustrated how popular culture, media, and criminal violence converge. On July 20, 2012 , James Holmes entered the midnight premiere of The Dark Knight Rises , the third film in the massively successful Batman trilogy, in a movie theater in Aurora, Colorado. He shot and killed 12 people and wounded 70 others. At the time, the New York Times described the incident,

Witnesses told the police that Mr. Holmes said something to the effect of “I am the Joker,” according to a federal law enforcement official, and that his hair had been dyed or he was wearing a wig. Then, as people began to rise from their seats in confusion or anxiety, he began to shoot. The gunman paused at least once, several witnesses said, perhaps to reload, and continued firing. (Frosch & Johnson, 2012 ).

The dyed hair, Holme’s alleged comment, and that the incident occurred at a popular screening led many to speculate that the shooter was influenced by the earlier film in the trilogy and reignited debate around the impact about media violence. The Daily Mail pointed out that Holmes may have been motivated by a 25-year-old Batman comic in which a gunman opens fire in a movie theater—thus further suggesting the iconic villain served as motivation for the attack (Graham & Gallagher, 2012 ). Perceptions of the “Joker connection” fed into the notion that popular media has a direct causal influence on violent behavior even as press reports later indicated that Holmes had not, in fact, made reference to the Joker (Meyer, 2015 ).

A week after the Aurora shooting, the New York Daily News published an article detailing a “possible copycat” crime. A suspect was arrested in his Maryland home after making threatening phone calls to his workplace. The article reported that the suspect stated, “I am a [sic] joker” and “I’m going to load my guns and blow everybody up.” In their search, police found “a lethal arsenal of 25 guns and thousands of rounds of ammunition” in the suspect’s home (McShane, 2012 ).

Though criminologists are generally skeptical that those who commit violent crimes are motivated solely by media violence, there does seem to be some evidence that media may be influential in shaping how some offenders commit crime. In his study of serious and violent juvenile offenders, criminologist Ray Surette found “about one out of three juveniles reports having considered a copycat crime and about one out of four reports actually having attempted one.” He concluded that “those juveniles who are self-reported copycats are significantly more likely to credit the media as both a general and personal influence.” Surette contended that though violent offenses garner the most media attention, copycat criminals are more likely to be career criminals and to commit property crimes rather than violent crimes (Surette, 2002 , pp. 56, 63; Surette 2011 ).

Discerning what crimes may be classified as copycat crimes is a challenge. Jacqueline Helfgott suggested they occur on a “continuum of influence.” On one end, she said, media plays a relatively minor role in being a “component of the modus operandi” of the offender, while on the other end, she said, “personality disordered media junkies” have difficulty distinguishing reality from violent fantasy. According to Helfgott, various factors such as individual characteristics, characteristics of media sources, relationship to media, demographic factors, and cultural factors are influential. Overall, scholars suggest that rather than pushing unsuspecting viewers to commit crimes, media more often influences how , rather than why, someone commits a crime (Helfgott, 2015 ; Marsh & Melville, 2014 ).

Given the public interest, there is relatively little research devoted to exactly what copycat crimes are and how they occur. Part of the problem of studying these types of crimes is the difficulty defining and measuring the concept. In an effort to clarify and empirically measure the phenomenon, Surette offered a scale that included seven indicators of copycat crimes. He used the following factors to identify copycat crimes: time order (media exposure must occur before the crime); time proximity (a five-year cut-off point of exposure); theme consistency (“a pattern of thought, feeling or behavior in the offender which closely parallels the media model”); scene specificity (mimicking a specific scene); repetitive viewing; self-editing (repeated viewing of single scene while “the balance of the film is ignored”); and offender statements and second-party statements indicating the influence of media. Findings demonstrated that cases are often prematurely, if not erroneously, labeled as “copycat.” Surette suggested that use of the scale offers a more precise way for researchers to objectively measure trends and frequency of copycat crimes (Surette, 2016 , p. 8).

Media Exposure and Violent Crimes

Overall, a causal link between media exposure and violent criminal behavior has yet to be validated, and most researchers steer clear of making such causal assumptions. Instead, many emphasize that media does not directly cause aggression and violence so much as operate as a risk factor among other variables (Bushman & Anderson, 2015 ; Warburton, 2014 ). In their review of media effects, Brad Bushman and psychologist Craig Anderson concluded,

In sum, extant research shows that media violence is a causal risk factor not only for mild forms of aggression but also for more serious forms of aggression, including violent criminal behavior. That does not mean that violent media exposure by itself will turn a normal child or adolescent who has few or no other risk factors into a violent criminal or a school shooter. Such extreme violence is rare, and tends to occur only when multiple risk factors converge in time, space, and within an individual. (Bushman & Anderson, 2015 , p. 1817)

Surette, however, argued that there is no clear linkage between media exposure and criminal behavior—violent or otherwise. In other words, a link between media violence and aggression does not necessarily mean that exposure to violent media causes violent (or nonviolent) criminal behavior. Though there are thousands of articles addressing media effects, many of these consist of reviews or commentary about prior research findings rather than original studies (Brown, 2007 ; Murray, 2008 ; Savage, 2008 ; Surette, 2011 ). Fewer, still, are studies that specifically measure media violence and criminal behavior (Gunter, 2008 ; Strasburger & Donnerstein, 2014 ). In their meta-analysis investigating the link between media violence and criminal aggression, scholars Joanne Savage and Christina Yancey did not find support for the assertion. Instead, they concluded,

The study of most consequence for violent crime policy actually found that exposure to media violence was significantly negatively related to violent crime rates at the aggregate level . . . It is plain to us that the relationship between exposure to violent media and serious violence has yet to be established. (Savage & Yancey, 2008 , p. 786)

Researchers continue to measure the impact of media violence among various forms of media and generally stop short of drawing a direct causal link in favor of more indirect effects. For example, one study examined the increase of gun violence in films over the years and concluded that violent scenes provide scripts for youth that justify gun violence that, in turn, may amplify aggression (Bushman, Jamieson, Weitz, & Romer, 2013 ). But others report contradictory findings. Patrick Markey and colleagues studied the relationship between rates of homicide and aggravated assault and gun violence in films from 1960–2012 and found that over the years, violent content in films increased while crime rates declined . After controlling for age shifts, poverty, education, incarceration rates, and economic inequality, the relationships remained statistically non-significant (Markey, French, & Markey, 2015 , p. 165). Psychologist Christopher Ferguson also failed to find a relationship between media violence in films and video games and violence (Ferguson, 2014 ).

Another study, by Gordon Dahl and Stefano DellaVigna, examined violent films from 1995–2004 and found decreases in violent crimes coincided with violent blockbuster movie attendance. Here, it was not the content that was alleged to impact crime rates, but instead what the authors called “voluntary incapacitation,” or the shifting of daily activities from that of potential criminal behavior to movie attendance. The authors concluded, “For each million people watching a strongly or mildly violent movie, respectively, violent crime decreases by 1.9% and 2.1%. Nonviolent movies have no statistically significant impact” (Dahl & DellaVigna, p. 39).

High-profile cases over the last several years have shifted public concern toward the perceived danger of video games, but research demonstrating a link between video games and criminal violence remains scant. The American Psychiatric Association declared that “research demonstrates a consistent relation between violent video game use and increases in aggressive behavior, aggressive cognitions and aggressive affect, and decreases in prosocial behavior, empathy and sensitivity to aggression . . .” but stopped short of claiming that video games impact criminal violence. According to Breuer and colleagues, “While all of the available meta-analyses . . . found a relationship between aggression and the use of (violent) video games, the size and interpretation of this connection differ largely between these studies . . .” (APA, 2015 ; Breuer et al., 2015 ; DeCamp, 2015 ). Further, psychologists Patrick Markey, Charlotte Markey, and Juliana French conducted four time-series analyses investigating the relationship between video game habits and assault and homicide rates. The studies measured rates of violent crime, the annual and monthly video game sales, Internet searches for video game walkthroughs, and rates of violent crime occurring after the release dates of popular games. The results showed that there was no relationship between video game habits and rates of aggravated assault and homicide. Instead, there was some indication of decreases in crime (Markey, Markey, & French, 2015 ).

Another longitudinal study failed to find video games as a predictor of aggression, instead finding support for the “selection hypothesis”—that physically aggressive individuals (aged 14–17) were more likely to choose media content that contained violence than those slightly older, aged 18–21. Additionally, the researchers concluded,

that violent media do not have a substantial impact on aggressive personality or behavior, at least in the phases of late adolescence and early adulthood that we focused on. (Breuer, Vogelgesang, Quandt, & Festl, 2015 , p. 324)

Overall, the lack of a consistent finding demonstrating that media exposure causes violent crime may not be particularly surprising given that studies linking media exposure, aggression, and violence suffer from a host of general criticisms. By way of explanation, social theorist David Gauntlett maintained that researchers frequently employ problematic definitions of aggression and violence, questionable methodologies, rely too much on fictional violence, neglect the social meaning of violence, and assume the third-person effect—that is, assume that other, vulnerable people are impacted by media, but “we” are not (Ferguson & Dyck, 2012 ; Gauntlett, 2001 ).

Others, such as scholars Martin Barker and Julian Petley, flatly reject the notion that violent media exposure is a causal factor for aggression and/or violence. In their book Ill Effects , the authors stated instead that it is simply “stupid” to query about “what are the effects of [media] violence” without taking context into account (p. 2). They counter what they describe as moral campaigners who advance the idea that media violence causes violence. Instead, Barker and Petley argue that audiences interpret media violence in a variety of ways based on their histories, experiences, and knowledge, and as such, it makes little sense to claim media “cause” violence (Barker & Petley, 2001 ).

Given the seemingly inconclusive and contradictory findings regarding media effects research, to say that the debate can, at times, be contentious is an understatement. One article published in European Psychologist queried “Does Doing Media Violence Research Make One Aggressive?” and lamented that the debate had devolved into an ideological one (Elson & Ferguson, 2013 ). Another academic journal published a special issue devoted to video games and youth and included a transcript of exchanges between two scholars to demonstrate that a “peaceful debate” was, in fact, possible (Ferguson & Konijn, 2015 ).

Nonetheless, in this debate, the stakes are high and the policy consequences profound. After examining over 900 published articles, publication patterns, prominent authors and coauthors, and disciplinary interest in the topic, scholar James Anderson argued that prominent media effects scholars, whom he deems the “causationists,” had developed a cottage industry dependent on funding by agencies focused primarily on the negative effects of media on children. Anderson argued that such a focus presents media as a threat to family values and ultimately operates as a zero-sum game. As a result, attention and resources are diverted toward media and away from other priorities that are essential to understanding aggression such as social disadvantage, substance abuse, and parental conflict (Anderson, 2008 , p. 1276).

Theoretical Perspectives on Media Effects

Understanding how media may impact attitudes and behavior has been the focus of media and communications studies for decades. Numerous theoretical perspectives offer insight into how and to what extent the media impacts the audience. As scholar Jenny Kitzinger documented in 2004 , there are generally two ways to approach the study of media effects. One is to foreground the power of media. That is, to suggest that the media holds powerful sway over viewers. Another perspective is to foreground the power and heterogeneity of the audience and to recognize that it is comprised of active agents (Kitzinger, 2004 ).

The notion of an all-powerful media can be traced to the influence of scholars affiliated with the Institute for Social Research, or Frankfurt School, in the 1930–1940s and proponents of the mass society theory. The institute was originally founded in Germany but later moved to the United States. Criminologist Yvonne Jewkes outlined how mass society theory assumed that members of the public were susceptible to media messages. This, theorists argued, was a result of rapidly changing social conditions and industrialization that produced isolated, impressionable individuals “cut adrift from kinship and organic ties and lacking moral cohesion” (Jewkes, 2015 , p. 13). In this historical context, in the era of World War II, the impact of Nazi propaganda was particularly resonant. Here, the media was believed to exhibit a unidirectional flow, operating as a powerful force influencing the masses. The most useful metaphor for this perspective described the media as a “hypodermic syringe” that could “‘inject’ values, ideas and information directly into the passive receiver producing direct and unmediated ‘effects’” (Jewkes, 2015 , pp. 16, 34). Though the hypodermic syringe model seems simplistic today, the idea that the media is all-powerful continues to inform contemporary public discourse around media and violence.

Concern of the power of media captured the attention of researchers interested in its purported negative impact on children. In one of the earliest series of studies in the United States during the late 1920s–1930s, researchers attempted to quantitatively measure media effects with the Payne Fund Studies. For example, they investigated how film, a relatively new medium, impacted children’s attitudes and behaviors, including antisocial and violent behavior. At the time, the Payne Fund Studies’ findings fueled the notion that children were indeed negatively influenced by films. This prompted the film industry to adopt a self-imposed code regulating content (Sparks & Sparks, 2002 ; Surette, 2011 ). Not everyone agreed with the approach. In fact, the methodologies employed in the studies received much criticism, and ultimately, the movement was branded as a moral crusade to regulate film content. Scholars Garth Jowett, Ian Jarvie, and Kathryn Fuller wrote about the significance of the studies,

We have seen this same policy battle fought and refought over radio, television, rock and roll, music videos and video games. Their researchers looked to see if intuitive concerns could be given concrete, measurable expression in research. While they had partial success, as have all subsequent efforts, they also ran into intractable problems . . . Since that day, no way has yet been found to resolve the dilemma of cause and effect: do crime movies create more crime, or do the criminally inclined enjoy and perhaps imitate crime movies? (Jowett, Jarvie, & Fuller, 1996 , p. 12)

As the debate continued, more sophisticated theoretical perspectives emerged. Efforts to empirically measure the impact of media on aggression and violence continued, albeit with equivocal results. In the 1950s and 1960s, psychological behaviorism, or understanding psychological motivations through observable behavior, became a prominent lens through which to view the causal impact of media violence. This type of research was exemplified by Albert Bandura’s Bobo Doll studies demonstrating that children exposed to aggressive behavior, either observed in real life or on film, behaved more aggressively than those in control groups who were not exposed to the behavior. The assumption derived was that children learn through exposure and imitate behavior (Bandura, Ross, & Ross, 1963 ). Though influential, the Bandura experiments were nevertheless heavily criticized. Some argued the laboratory conditions under which children were exposed to media were not generalizable to real-life conditions. Others challenged the assumption that children absorb media content in an unsophisticated manner without being able to distinguish between fantasy and reality. In fact, later studies did find children to be more discerning consumers of media than popularly believed (Gauntlett, 2001 ).

Hugely influential in our understandings of human behavior, the concept of social learning has been at the core of more contemporary understandings of media effects. For example, scholar Christopher Ferguson noted that the General Aggression Model (GAM), rooted in social learning and cognitive theory, has for decades been a dominant model for understanding how media impacts aggression and violence. GAM is described as the idea that “aggression is learned by the activation and repetition of cognitive scripts coupled with the desensitization of emotional responses due to repeated exposure.” However, Ferguson noted that its usefulness has been debated and advocated for a paradigm shift (Ferguson, 2013 , pp. 65, 27; Krahé, 2014 ).

Though the methodologies of the Payne Fund Studies and Bandura studies were heavily criticized, concern over media effects continued to be tied to larger moral debates including the fear of moral decline and concern over the welfare of children. Most notably, in the 1950s, psychiatrist Frederic Wertham warned of the dangers of comic books, a hugely popular medium at the time, and their impact on juveniles. Based on anecdotes and his clinical experience with children, Wertham argued that images of graphic violence and sexual debauchery in comic books were linked to juvenile delinquency. Though he was far from the only critic of comic book content, his criticisms reached the masses and gained further notoriety with the publication of his 1954 book, Seduction of the Innocent . Wertham described the comic book content thusly,

The stories have a lot of crime and gunplay and, in addition, alluring advertisements of guns, some of them full-page and in bright colors, with four guns of various sizes and descriptions on a page . . . Here is the repetition of violence and sexiness which no Freud, Krafft-Ebing or Havelock Ellis ever dreamed could be offered to children, and in such profusion . . . I have come to the conclusion that this chronic stimulation, temptation and seduction by comic books, both their content and their alluring advertisements of knives and guns, are contributing factors to many children’s maladjustment. (Wertham, 1954 , p. 39)

Wertham’s work was instrumental in shaping public opinion and policies about the dangers of comic books. Concern about the impact of comics reached its apex in 1954 with the United States Senate Judiciary Subcommittee on Juvenile Delinquency. Wertham testified before the committee, arguing that comics were a leading cause of juvenile delinquency. Ultimately, the protest of graphic content in comic books by various interest groups contributed to implementation of the publishers’ self-censorship code, the Comics Code Authority, which essentially designated select books that were deemed “safe” for children (Nyberg, 1998 ). The code remained in place for decades, though it was eventually relaxed and decades later phased out by the two most dominant publishers, DC and Marvel.

Wertham’s work, however influential in impacting the comic industry, was ultimately panned by academics. Although scholar Bart Beaty characterized Wertham’s position as more nuanced, if not progressive, than the mythology that followed him, Wertham was broadly dismissed as a moral reactionary (Beaty, 2005 ; Phillips & Strobl, 2013 ). The most damning criticism of Wertham’s work came decades later, from Carol Tilley’s examination of Wertham’s files. She concluded that in Seduction of the Innocent ,

Wertham manipulated, overstated, compromised, and fabricated evidence—especially that evidence he attributed to personal clinical research with young people—for rhetorical gain. (Tilley, 2012 , p. 386)

Tilley linked Wertham’s approach to that of the Frankfurt theorists who deemed popular culture a social threat and contended that Wertham was most interested in “cultural correction” rather than scientific inquiry (Tilley, 2012 , p. 404).

Over the decades, concern about the moral impact of media remained while theoretical and methodological approaches to media effects studies continued to evolve (Rich, Bickham, & Wartella, 2015 ). In what many consider a sophisticated development, theorists began to view the audience as more active and multifaceted than the mass society perspective allowed (Kitzinger, 2004 ). One perspective, based on a “uses and gratifications” model, assumes that rather than a passive audience being injected with values and information, a more active audience selects and “uses” media as a response to their needs and desires. Studies of uses and gratifications take into account how choice of media is influenced by one’s psychological and social circumstances. In this context, media provides a variety of functions for consumers who may engage with it for the purposes of gathering information, reducing boredom, seeking enjoyment, or facilitating communication (Katz, Blumler, & Gurevitch, 1973 ; Rubin, 2002 ). This approach differs from earlier views in that it privileges the perspective and agency of the audience.

Another approach, the cultivation theory, gained momentum among researchers in the 1970s and has been of particular interest to criminologists. It focuses on how television television viewing impacts viewers’ attitudes toward social reality. The theory was first introduced by communications scholar George Gerbner, who argued the importance of understanding messages that long-term viewers absorb. Rather than examine the effect of specific content within any given programming, cultivation theory,

looks at exposure to massive flows of messages over long periods of time. The cultivation process takes place in the interaction of the viewer with the message; neither the message nor the viewer are all-powerful. (Gerbner, Gross, Morgan, Singnorielli, & Shanahan, 2002 , p. 48)

In other words, he argued, television viewers are, over time, exposed to messages about the way the world works. As Gerbner and colleagues stated, “continued exposure to its messages is likely to reiterate, confirm, and nourish—that is, cultivate—its own values and perspectives” (p. 49).

One of the most well-known consequences of heavy media exposure is what Gerbner termed the “mean world” syndrome. He coined it based on studies that found that long-term exposure to media violence among heavy television viewers, “tends to cultivate the image of a relatively mean and dangerous world” (p. 52). Inherent in Gerbner’s view was that media representations are separate and distinct entities from “real life.” That is, it is the distorted representations of crime and violence that cultivate the notion that the world is a dangerous place. In this context, Gerbner found that heavy television viewers are more likely to be fearful of crime and to overestimate their chances of being a victim of violence (Gerbner, 1994 ).

Though there is evidence in support of cultivation theory, the strength of the relationship between media exposure and fear of crime is inconclusive. This is in part due to the recognition that audience members are not homogenous. Instead, researchers have found that there are many factors that impact the cultivating process. This includes, but is not limited to, “class, race, gender, place of residence, and actual experience of crime” (Reiner, 2002 ; Sparks, 1992 ). Or, as Ted Chiricos and colleagues remarked in their study of crime news and fear of crime, “The issue is not whether media accounts of crime increase fear, but which audiences, with which experiences and interests, construct which meanings from the messages received” (Chiricos, Eschholz, & Gertz, p. 354).

Other researchers found that exposure to media violence creates a desensitizing effect, that is, that as viewers consume more violent media, they become less empathetic as well as psychologically and emotionally numb when confronted with actual violence (Bartholow, Bushman, & Sestir, 2006 ; Carnagey, Anderson, & Bushman, 2007 ; Cline, Croft, & Courrier, 1973 ; Fanti, Vanman, Henrich, & Avraamides, 2009 ; Krahé et al., 2011 ). Other scholars such as Henry Giroux, however, point out that our contemporary culture is awash in violence and “everyone is infected.” From this perspective, the focus is not on certain individuals whose exposure to violent media leads to a desensitization of real-life violence, but rather on the notion that violence so permeates society that it has become normalized in ways that are divorced from ethical and moral implications. Giroux wrote,

While it would be wrong to suggest that the violence that saturates popular culture directly causes violence in the larger society, it is arguable that such violence serves not only to produce an insensitivity to real life violence but also functions to normalize violence as both a source of pleasure and as a practice for addressing social issues. When young people and others begin to believe that a world of extreme violence, vengeance, lawlessness, and revenge is the only world they inhabit, the culture and practice of real-life violence is more difficult to scrutinize, resist, and transform . . . (Giroux, 2015 )

For Giroux, the danger is that the normalization of violence has become a threat to democracy itself. In our culture of mass consumption shaped by neoliberal logics, depoliticized narratives of violence have become desired forms of entertainment and are presented in ways that express tolerance for some forms of violence while delegitimizing other forms of violence. In their book, Disposable Futures , Brad Evans and Henry Giroux argued that as the spectacle of violence perpetuates fear of inevitable catastrophe, it reinforces expansion of police powers, increased militarization and other forms of social control, and ultimately renders marginalized members of the populace disposable (Evans & Giroux, 2015 , p. 81).

Criminology and the “Media/Crime Nexus”

Most criminologists and sociologists who focus on media and crime are generally either dismissive of the notion that media violence directly causes violence or conclude that findings are more complex than traditional media effects models allow, preferring to focus attention on the impact of media violence on society rather than individual behavior (Carrabine, 2008 ; Ferrell, Hayward, & Young, 2015 ; Jewkes, 2015 ; Kitzinger, 2004 ; Marsh & Melville, 2014 ; Rafter, 2006 ; Sternheimer, 2003 ; Sternheimer 2013 ; Surette, 2011 ). Sociologist Karen Sternheimer forcefully declared “media culture is not the root cause of American social problems, not the Big Bad Wolf, as our ongoing public discussion would suggest” (Sternheimer, 2003 , p. 3). Sternheimer rejected the idea that media causes violence and argued that a false connection has been forged between media, popular culture, and violence. Like others critical of a singular focus on media, Sternheimer posited that overemphasis on the perceived dangers of media violence serves as a red herring that directs attention away from the actual causes of violence rooted in factors such as poverty, family violence, abuse, and economic inequalities (Sternheimer, 2003 , 2013 ). Similarly, in her Media and Crime text, Yvonne Jewkes stated that U.K. scholars tend to reject findings of a causal link because the studies are too reductionist; criminal behavior cannot be reduced to a single causal factor such as media consumption. Echoing Gauntlett’s critiques of media effects research, Jewkes stated that simplistic causal assumptions ignore “the wider context of a lifetime of meaning-making” (Jewkes, 2015 , p. 17).

Although they most often reject a “violent media cause violence” relationship, criminologists do not dismiss the notion of media as influential. To the contrary, over the decades much criminological interest has focused on the construction of social problems, the ideological implications of media, and media’s potential impact on crime policies and social control. Eamonn Carrabine noted that the focus of concern is not whether media directly causes violence but on “how the media promote damaging stereotypes of social groups, especially the young, to uphold the status quo” (Carrabine, 2008 , p. 34). Theoretically, these foci have been traced to the influence of cultural and Marxist studies. For example, criminologists frequently focus on how social anxieties and class inequalities impact our understandings of the relationship between media violence and attitudes, values, and behaviors. Influential works in the 1970s, such as Policing the Crisis: Mugging, the State, and Law and Order by Stuart Hall et al. and Stanley Cohen’s Folk Devils and Moral Panics , shifted criminological critique toward understanding media as a hegemonic force that reinforces state power and social control (Brown, 2011 ; Carrabine, 2008 ; Cohen, 2005 ; Garland, 2008 ; Hall et al., 2013 /1973, 2013/1973 ). Since that time, moral panic has become a common framework applied to public discourse around a variety of social issues including road rage, child abuse, popular music, sex panics, and drug abuse among others.

Into the 21st century , advances in technology, including increased use of social media, shifted the ways that criminologists approach the study of media effects. Scholar Sheila Brown traced how research in criminology evolved from a focus on “media and crime” to what she calls the “media/crime nexus” that recognizes that “media experience is real experience” (Brown, 2011 , p. 413). In other words, many criminologists began to reject as fallacy what social media theorist Nathan Jurgenson deemed “digital dualism,” or the notion that we have an “online” existence that is separate and distinct from our “off-line” existence. Instead, we exist simultaneously both online and offline, an

augmented reality that exists at the intersection of materiality and information, physicality and digitality, bodies and technology, atoms and bits, the off and the online. It is wrong to say “IRL” [in real life] to mean offline: Facebook is real life. (Jurgenson, 2012 )

The changing media landscape has been of particular interest to cultural criminologists. Michelle Brown recognized the omnipresence of media as significant in terms of methodological preferences and urged a move away from a focus on causality and predictability toward a more fluid approach that embraces the complex, contemporary media-saturated social reality characterized by uncertainty and instability (Brown, 2007 ).

Cultural criminologists have indeed rejected direct, causal relationships in favor of the recognition that social meanings of aggression and violence are constantly in transition, flowing through the media landscape, where “bits of information reverberate and bend back on themselves, creating a fluid porosity of meaning that defines late-modern life, and the nature of crime and media within it.” In other words, there is no linear relationship between crime and its representation. Instead, crime is viewed as inseparable from the culture in which our everyday lives are constantly re-created in loops and spirals that “amplify, distort, and define the experience of crime and criminality itself” (Ferrell, Hayward, & Young, 2015 , pp. 154–155). As an example of this shift in understanding media effects, criminologist Majid Yar proposed that we consider how the transition from being primarily consumers to primarily producers of content may serve as a motivating mechanism for criminal behavior. Here, Yar is suggesting that the proliferation of user-generated content via media technologies such as social media (i.e., the desire “to be seen” and to manage self-presentation) has a criminogenic component worthy of criminological inquiry (Yar, 2012 ). Shifting attention toward the media/crime nexus and away from traditional media effects analyses opens possibilities for a deeper understanding of the ways that media remains an integral part of our everyday lives and inseparable from our understandings of and engagement with crime and violence.

Over the years, from films to comic books to television to video games to social media, concerns over media effects have shifted along with changing technologies. While there seems to be some consensus that exposure to violent media impacts aggression, there is little evidence showing its impact on violent or criminal behavior. Nonetheless, high-profile violent crimes continue to reignite public interest in media effects, particularly with regard to copycat crimes.

At times, academic debate around media effects remains contentious and one’s academic discipline informs the study and interpretation of media effects. Criminologists and sociologists are generally reluctant to attribute violence and criminal behavior directly to exposure to violence media. They are, however, not dismissive of the impact of media on attitudes, social policies, and social control as evidenced by the myriad of studies on moral panics and other research that addresses the relationship between media, social anxieties, gender, race, and class inequalities. Scholars who study media effects are also sensitive to the historical context of the debates and ways that moral concerns shape public policies. The self-regulating codes of the film industry and the comic book industry have led scholars to be wary of hyperbole and policy overreach in response to claims of media effects. Future research will continue to explore ways that changing technologies, including increasing use of social media, will impact our understandings and perceptions of crime as well as criminal behavior.

Further Reading

  • American Psychological Association . (2015). Resolution on violent video games . Retrieved from http://www.apa.org/about/policy/violent-video-games.aspx
  • Anderson, J. A. , & Grimes, T. (2008). Special issue: Media violence. Introduction. American Behavioral Scientist , 51 (8), 1059–1060.
  • Berlatsky, N. (Ed.). (2012). Media violence: Opposing viewpoints . Farmington Hills, MI: Greenhaven.
  • Elson, M. , & Ferguson, C. J. (2014). Twenty-five years of research on violence in digital games and aggression. European Psychologist , 19 (1), 33–46.
  • Ferguson, C. (Ed.). (2015). Special issue: Video games and youth. Psychology of Popular Media Culture , 4 (4).
  • Ferguson, C. J. , Olson, C. K. , Kutner, L. A. , & Warner, D. E. (2014). Violent video games, catharsis seeking, bullying, and delinquency: A multivariate analysis of effects. Crime & Delinquency , 60 (5), 764–784.
  • Gentile, D. (2013). Catharsis and media violence: A conceptual analysis. Societies , 3 (4), 491–510.
  • Huesmann, L. R. (2007). The impact of electronic media violence: Scientific theory and research. Journal of Adolescent Health , 41 (6), S6–S13.
  • Huesmann, L. R. , & Taylor, L. D. (2006). The role of media violence in violent behavior. Annual Review of Public Health , 27 (1), 393–415.
  • Krahé, B. (Ed.). (2013). Special issue: Understanding media violence effects. Societies , 3 (3).
  • Media Violence Commission, International Society for Research on Aggression (ISRA) . (2012). Report of the Media Violence Commission. Aggressive Behavior , 38 (5), 335–341.
  • Rich, M. , & Bickham, D. (Eds.). (2015). Special issue: Methodological advances in the field of media influences on children. Introduction. American Behavioral Scientist , 59 (14), 1731–1735.
  • American Psychological Association (APA) . (2015, August 13). APA review confirms link between playing violent video games and aggression . Retrieved from http://www.apa.org/news/press/releases/2015/08/violent-video-games.aspx
  • Anderson, J. A. (2008). The production of media violence and aggression research: A cultural analysis. American Behavioral Scientist , 51 (8), 1260–1279.
  • Bandura, A. , Ross, D. , & Ross, S. A. (1963). Imitation of film-mediated aggressive models. The Journal of Abnormal and Social Psychology , 66 (1), 3–11.
  • Barker, M. , & Petley, J. (2001). Ill effects: The media violence debate (2d ed.). London: Routledge.
  • Bartholow, B. D. , Bushman, B. J. , & Sestir, M. A. (2006). Chronic violent video game exposure and desensitization to violence: Behavioral and event-related brain potential data. Journal of Experimental Social Psychology , 42 (4), 532–539.
  • Beaty, B. (2005). Fredric Wertham and the critique of mass culture . Jackson: University Press of Mississippi.
  • Bracci, P. (2010, March 12). The police were sure James Bulger’s ten-year-old killers were simply wicked. But should their parents have been in the dock? Retrieved from http://www.dailymail.co.uk/news/article-1257614/The-police-sure-James-Bulgers-year-old-killers-simply-wicked-But-parents-dock.html
  • Breuer, J. , Vogelgesang, J. , Quandt, T. , & Festl, R. (2015). Violent video games and physical aggression: Evidence for a selection effect among adolescents. Psychology of Popular Media Culture , 4 (4), 305–328.
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The cause of violence is a lack of respect for other persons’ individual rights. Religion is just another of the myriad excuses used to justify bad behavior.

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Home / Essay Samples / Social Issues / Violence

Violence Essay Ideas

A violence essay addresses this highly damaging phenomenon, by analyzing its extent, its causes, the factors that aggravate it, as well as by looking for ways to increase awareness and find definitive solutions to this problem. Most of the time, such essays are focused on specific forms of violence, such as bullying, sexual violence, domestic violence, street violence, violence among incarcerated individuals, violence triggered by discrimination based on race, gender, religious confession, verbal and psychological abuse, especially with regard to children, and so on. Oftentimes, such essays contain first account evidence of abuse to portray the drama the victims are going through but also important statistics regarding the phenomenon or that assess the efficiency of counteracting measures.

Video Games and Violence: Debunking the Myth

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Bullying in Public and Private Schools

Bullying is a pervasive issue that affects students of all ages, backgrounds, and educational settings. It has serious consequences for the well-being and development of young individuals. This essay aims to provide a comprehensive analysis of bullying in both public and private schools, shedding light...

How to Stop Cyber Bullying: Effective Strategies

Cyber bullying, a harmful phenomenon in the digital age, demands proactive measures to ensure the safety and well-being of individuals online. Addressing and stopping cyber bullying is not only a moral responsibility but also essential for creating a positive and inclusive online environment. In this...

Preventing Cyber Bullying: a Vital Endeavor

In today's digital age, the emergence of cyber bullying has raised significant concerns about the well-being and safety of individuals in the online sphere. As technology continues to shape the way we interact, preventing cyber bullying becomes not only an ethical responsibility but a crucial...

Cyber Bullying: Causes and Effects

Cyber bullying, a form of harassment that takes place in the digital realm, has emerged as a concerning issue with far-reaching implications. Enabled by technology, this harmful behavior can lead to severe emotional and psychological consequences for victims. In this essay, we will explore the...

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Tips to Stop Cyberbullying: Creating a Safer Online Environment

Cyberbullying, the use of digital communication tools to harass, intimidate, or harm others, has become a concerning issue in today's interconnected world. As more individuals rely on online platforms for communication, it's crucial to address and prevent cyberbullying to ensure a safe and respectful online...

The Need to Ban Violent Video Games

As the prevalence of violent video games continues to rise, concerns regarding their potential impact on individual behavior and overall societal well-being have become more pronounced. This essay advocates for the banning of violent video games, discussing their potential contribution to aggressive behavior, desensitization to...

The Journey of Self-discovery in "Long Way Down"

The novel "Long Way Down" by Jason Reynolds is a thought-provoking and impactful story that explores the cycle of violence and the consequences of revenge. The book follows Will, a fifteen-year-old boy who embarks on a life-altering elevator ride to seek justice for his brother's...

The Harmful Effects of Violent Video Games

Violent video games have become increasingly popular in today's digital age, but their influence on individuals, especially young minds, raises concerns about their impact on behavior and mental health. This essay discusses the potential harm caused by violent video games, examining how they can desensitize...

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  • Domestic Violence
  • Gang Violence
  • Elder Abuse
  • Cyber Bullying
  • Video Game Violence
  • Media Violence
  • Youth Violence
  • Sexual Abuse
  • Child Protection
  • Sexual Assaults
  • Verbal Abuse
  • Victimization Categories
  • School Shooting
  • Violence in Video Games
  • Violence Against Women
  • School Violence
  • Gun Violence
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